Showing posts with label resume. Show all posts
Showing posts with label resume. Show all posts

Sunday, September 09, 2012

What to do when you're laid off


@saldivar_vfx  on Twitter suggested a blog post on What do you do when your company closes

Being laid off is similar whether planned or not planned so I'll cover that here. I'll probably be doing another post regarding DD and some of the other recent closures in the near future.

Most jobs in the visual effects industry are project to project. That means there's a good chance you will be laid off after completing the current project. Many companies of course try to get projects in but it's difficult to get awarded projects, let alone projects that conform to a schedule.

Even staff positions, management and support positions may disappear without much notice. Please don't think you're immune from this because you've worked there x years or they're nice people. As we've seen many companies have closed or had to lay off hundreds of people due to a number of reasons.


If you're working for a reputable and established visual effects company they will usually give you an idea at the start how long you'll be needed. Usually they can give you a reasonable assessment of when they expect you'll be working till (i.e. April of next year). Schedules for visual effects tend to fluctuate a bit so they should be keeping you informed. If not, you need to be responsible and request an update from someone reliable in management as your deadline approaches.

The first task when you're winding down or hear that there will be layoffs is to confirm with someone from management. Rumors, gossip and pure assumptions is not something to base your status on.  In some cases you may be asked to stay longer to work on a new sequence or further changes. Best to be certain before jumping ship. A good company should tell you when something is up but many times management is overly optimistic and expect a big project or in some cases they have the rug pulled from them by production. Take info from management with a grain of salt and use your gut instincts as well.

If this is not a company closing then they may expect a new project in a few months time. Perhaps they actually have been awarded a project that won't start for several months. You'll have to determine how valid any of that is. Ultimately though you probably can't count too much on it for planning you're future.

Avoid burning bridges with the company and people there if it continues to operate. You may need to work there again in the future or someone there may become your new boss in the future.

Check to see if and when you will be getting your last payment. Once again if this is a reputable company with a standard layoff this shouldn't be a  problem. If this is a company closing that's another issue. Employees are the last in the line of creditors so if the company has filed for bankruptcy you may never see any moneys owed.

Hopefully you haven't continued to work at a company that has already missed paying the previous week or two. If the company you work for doesn't pay everyone one week then all of you need to go to management as a group and get it straightened out and get your payment now. If they miss a payment someone at the company messed up and you're taking the brunt of it and may find you're financing their company yourself. If you continue to work there for future promised money don't be surprised if it never happens. A union would prevent that type of thing. For more on this see my posting VFX Artists don't need to be taken advantage of

Check to see when your health care stops. (Assuming of course the the place you work for has health care) There may be a ramp down period or it may simply stop immediately. Previous to the new health care plan, Affordable Health Care Act, in the US you had 60 days to become enrolled in another health care program. After that it became much, much more difficult to get coverage. Yes, health insurance is expensive but not having health care is even more expensive. You could have an accident or medical problem with no warning so be sure to get coverage for you and your family as quickly as possible. Another issue that a union helps to resolve is getting continuous health care and pension.  If you worked as a union person for enough hours at a union company you would be covered by health insurance and that health insurance coverage would just continue at a new union shop. This avoids the issue of 3 months gap in insurance while you re-qualify at another company. Union health care also banks your hours so if you work a lot you'll have an even larger buffer of coverage time.

Talk to your friends at your current place of employment. They may have leads on jobs. They may already be scheduled on another project elsewhere. The flip side is they're likely to be scrambling as well and worried that there are only so many openings so may view you as competition.

If your company was closed or the layoffs were unplanned there there may be quite a few people at the same time looking for jobs so it's important to start immediately getting the word out and checking for jobs. If you're being laid off after a long, hard project then you may want to consider taking a short time off if possible but better to start the process even if you don't want to work immediately.

Update your resume if necessary. Update your reel if necessary (and time permits).

Ideally your resume and reel would be available online as well in hard copy forms. Consider having a simple website with your resume and video (links) and contact info. Having any or all of these online allows companies to check out your work quickly. Include IMDB links.

Evaluate your situation. Are you willing and able to move to another city? State? Country? For how long? Do you have a house, spouse, family, etc? No point in submitting to a company half way around the world if you wouldn't be willing to work on a project there.

Send out emails to your friends in the business. Just let them know you're available or will be available after x date. If this is a planned layoff let  them know a few weeks in advance. Remember if you've been good at what you do and work well with others they will likely remember and feel good about suggesting you to the company or project they're on. In many cases companies check first with their crews to see if they know people before putting the word out. And if you're being recommended by good people working there you're in a better position than a random resume coming in.

Go to visual effects company websites and check their job listings. You can get listings from the Visual Effects Society website if you're a member, IMDB, Cinefex, Google search, etc. Read the listings carefully and see if you qualify.  You can apply even if you don't match 100% of their criterial but realize it's less likely the further you are from their listing. Get all the information regarding where and who to contact, what format they want your information, etc.

Check the various visual effects job sites for potential jobs that match your position and qualifications.


VFXJobs
VFXJobHunt
VFX-Recruit
Smooth Devil
Creative Planet
Creative Heads
Creative Cow
Motionographer
LinkedIn

Keep track of all of the ones you're interested in with details. Note specific person who you might be in contact with, date you contacted them, how you contacted them, etc. This will avoid confusion later so you don't miss a company or send duplicate information.

Prioritize the jobs based on matches, location, company name, project types, length of project, wages, overtime coverage, etc.  Send out to any and all that fall within your acceptance criteria. Don't be too picky at this stage. Send out a batch of inquires based on the specifics of each job posting. Simultaneous submitting to multiple companies is fine.

Send word out via social media that you're available with link to your website or info. Twitter, LinkedIn, Facebook, VES Forums, etc. are all possible avenues. Don't be ashamed since most jobs are project to project.

Most job postings are a 'we'll call you if needed' so you don't need to follow up to see if they got your email.

Get your information out there but don't pester people via email, twitter, Facebook, etc. by repeatedly sending the same message through the same channel.

Hopefully you'll get some responses and some interviews. Gather info about the company with a clear understanding of the types of projects and work they do.  They're looking for people who are good at what they do and eager to work on the company projects. Let them sell you on why you should work there and you need to sell yourself to them,  why they should hire you. This is a careful line so go easy on the hype. Don't  hurt yourself patting yourself on the back but also don't be afraid to mention what you've accomplished on the last project(s) and your strengths. Keep it factual. They don't want to hire a BS Artist, they want a visual effects artist.

Have a list of questions for them in any interview.  Confirm the basics as outlined in the job postings such as title and duties. You'll want to inquire regarding the wage rate, benefits, overtime situation (how much expected, is there overtime pay, etc) Is this a staff position or project position? When will this job start and when will it last until? How locked is the project they're discussing? It's not unusual for companies to be working on contracts well into the project. You have to determine how solid the company is.

If it requires moving then consider the housing and other costs associated with living there. Can you get the required visa or work permits (if in another country) and does the company handle that? Do they cover any moving expenses? Do they cover any travel or housing expenses? What are the tax implications? (You'll need to research on your own probably). Make sure you won't be losing money when it's all said and done.

Is there a guaranteed amount of work? If you're going to incur a number of expenses (such as to moving a long distance) or turning down other work you want some type of minimum amount of paid work guarantee if at all possible. Usually measured in weeks or months or some type of cancelation fee if the work never happens or is shorter than expected.

How many other visual effects companies are in the same city? If this is the only company in the area then you will have to expect moving when you're laid off.

Don't expect a response from all companies and don't expect that they'll respond quickly. They may have hundreds of applications to sift through. Most likely you will only hear from them if they're interested. (It would be nice if HR departments had their acts together and sent out notices once they made an evaluation.)

If you get a job offer you will have to evaluate it.   When a job offer comes in you have no way of knowing if this is the only one you'll be getting for a year. Or you may accept it only to get a better offer tomorrow from another company. Since you don't know it's best with any response to see when they need a response from you of yes or no. Ideally you'd be able to sleep on it to consider the details or longer to see if other options might be available. If possible you want to avoid grabbing the first one and then canceling right before you're to start or quitting soon after starting. You can quit if there is a real issue as  contract dictates but avoid burning bridges if possible. You never know who or where your jobs may come from.

A valid job offer is worth more than a promised 'sometime in the future' job offer.

Get all of this (details of employment, rate, guarantees, etc) in writing. See my post on Deal memos. Without a legal document from the company you have no official offer and could find yourself without an actual job. Feel free to take another job offer if the first company is unwilling to put it all in writing. Don't be suckered into 'potential' projects coming in. If the company has done their work correctly they too will have some type of memo of understanding if not a full contract with a studio and they should have a minimum requirement. You don't have to take the brunt of a companies poor negotiation or contract skills.  If a project you're hired for never materializes at the company that's not your fault.

Do not become distressed about being unable to get a response or offer right away. There are quite a few criteria that companies use to judge applicants and frequently choices are made out of your control.

Keep trying. The number of visual effects jobs available fluctuate quite a bit since there's a cycle when large projects are worked on and when   different types of positions are hired. So continue to check job availability and postings at least weekly. Sign up for twitter feeds from companies and visual effects job sites so you can be up to date on new jobs.

Consider reviewing your own criteria if prospects don't look good. You may have to widen the range of companies you're interested in working for, the locations you're willing to work at or be willing to step down a notch in positions for the next project. As you move higher and higher up visual effects positions there are less jobs available. Moving down a level may increase the number of jobs you could take.

Use the down time to improve yourself. Review the various job postings you've seen. Are there certain skills or software packages listed related to your position that you don't have? Would those improve your abilities of doing your job? If so it's likely it will also improve your chances of getting a job or help you to stand out from a stack of other resumes.  You may want to consider expanding your horizons to another position so you can work in multiple positions.
Most vendors have trial versions of their software and there may be online tutorials (free and paid) and books to learn from.

You may or may not qualify for unemployment benefits depending on the details of your employment and the various government agencies when you live and work.

When a company fails it emphasizes just how fragile the visual effects eco system is. It also shows just how little control an individual worker has. Even with a signed contract a company that folds may never live up to their obligations to an individual.
A union can't stop a company from going out of business but it can provide the workers at least some protections they don't have as individuals.

When you're hard at work on a visual effects project you are very focused on it to the exclusion of many other things. Use the down time to become reacquainted with your family.

Also use this time to consider your future and get educated on what's happening both in the industry and world. Is visual effects still a viable choice for you? Is there anything you can do to help the situation? Things like the Affordable Health Care Act, pension plans and corporate responsibility are many of the items being discussed here in the US. Be sure to vote in the national election or you may be in for a rude awaking the next time you're laid off.

[Update: Bank in Port St. Lucie is helping DD workers there after their quick closure. Not sure if outsiders can contribute. ]

Reference posts:
VFX Artists don't need to be taken advantage of 
VFX Deal Memo

Related posts:
Getting a Visual Effects job
What makes a good visual effects artist?
Visual Effects Union, Take 2

Other resources:
Check the right side of this blog under VFX Industry State of the Industry
vfxsoldier blog
vfx union

[Update: VFX union points out what the union could do in a situation like DD workers in florida were left stranded when they closed their doors. ]

Tuesday, June 26, 2012

Getting a Visual Effects job


Getting a Visual Effects job

This article is primarily for professionals who are already working in the visual effects business.

If you’re just starting out make sure to read the post on Career in Visual Effects and Visual Effects Schools. Is this the right career for you, do you have a specific area you’re focused on and have you learned enough to be able to do high quality work in a reasonable amount of time without having step by step instructions?

Here are some of the positions in visual effects - Visual Effects Positions

If you’re exploring visual effects then take a look at job listings to get an idea of the different jobs and requirements. That should give you a guide for what you need to strive for if those are the types of jobs you want to work on. Also be sure to check their locations so you know where in the world the job postings are coming from. Do NOT become focused on the pay. If that’s what you’re focused on you should just move onto another career. While the pay for visual effects is good you have to normalize if you want to compare it in any meaningful way to other jobs. You will be working longer hours, may only be employed half the year and may or may not get any benefits (including health care) or overtime pay.

Companies don’t tend to hire year round. They typically hire when they have been awarded a project and need additional people to complete the project. Remember that most visual effects work tends to be project to project freelance.

The order of hiring:
1. People already working at a visual effects company are retained to work on the new project

2. People who have worked at the visual effects company in the past (and were good) who have been laid off between projects are rehired.

3. People who are professionals with experience who have been recommend by someone at the company.

4. People who are professionals with experience.

5. People who have the knowledge but still have yet to get the experience.

Occasionally companies may hire people with no knowledge of visual effects but these are likely for non-visual effects related work, production assisting or for rudimentary work when they need people quickly and are willing to bring people up to speed with just enough knowledge to do the specific task.

Basic tips for getting work

There are no secret handshakes or magic words to getting jobs in this industry.

1. Do great work. Know the principles, know your tools and be able to do your work in a timely manner. See What Makes a Good Visual Effect Artist post. This will be one of the key determinates whether the company hires you for their next projects and how likely others you meet at the company will recommend you.

2. Create a great reel.  Reels are covered in the Career post. You make a short (3-5 minutes max) DVD of your work, typically with before and afters. You also will want to post your reel somewhere on the internet where you can direct potential employers to. Note that if it’s only in Flash format then it own’t be viewable on iPads and some other devices.

I shouldn’t have to say this but do NOT put work by others on your reel and pass it off as your own. Evidently this is becoming more common. I once worked on an emergency project that required scrapping all the temp work from the previous company and doing all the shots from scratch. Months later someone came in with a reel using the shots they didn’t actually work on. Needless to say they weren’t hired.

3. Create a CV or resume listing your job title, credits (latest first) with specifics of what job did. List the software and Operating Systems you have experience with and what level you are. Do NOT put down expert if you’ve only watched a 10 minute YouTube clip. List any related skills (Python programming, rigging, etc) List information such as schooling if it relates to visual effects. Once again make sure this is accurate. Do NOT take credit for work that you did not do.

4. Be a team player. You’ll be working long hours next to your co-workers and have to interact with them, supervisors and various production people. If you do great work AND are pleasant to work with then your co-workers are likely to recommend you for future projects where they’ve been asked to provide names of people to hire.

Keep in mind that production assistant or roto artist today may be your potential boss tomorrow.

5. Network. Not schmoozing type of networking but it’s good to keep in touch with people or at least keep their phone #s and email handy. If you get hired on a project and the company asks for recommendations you can provide some. Likewise you can let others know when you’re finishing a project so they might be able to keep you in mind if they hear of anything. With things like LinkedIn, Facebook and other internet communication it’s much easier now to keep up with people. LinkedIn and Yahoo and others have various visual effects groups specific to areas, software, companies, etc. The Visual Effects Society is a potential way to network with new people as well as the various visual effects forums and websites. Keep in mind that networking won’t help if you do poor work.

6. Read the job posting in detail. Make sure you understand what they’re looking for. They may have specific requests in terms of CV or DVDs, etc. Check the requirements for submitting work or contacting them. If you can’t follow basic instructions for job submissions then they’ll worry how well you’ll follow other instructions.

If you’re in one job position now and wish to do something else then you’re going to have learn the tools on your own and create some demo material to show that you can accomplish this new job position.

How NOT to get hired (or avoided next time they hire)
1. Do the opposite of all of the above. Do mediocre work, take much longer to do the work than others, require someone to help you through every step and be irritating to everyone.

2. Constantly send email or make phone calls to companies

3. Constantly send email or make phone calls to crew members, supervisors or producers. This applies to all the social media and websites as well. If they don’t know you and have not worked with you on a project then it’s unlikely they can really recommend you. If they know you then let them know but no need to remind them every other day.

4. When there is a name actor or director in your radius (visiting the company, on stage or location, etc)  drop what you’re doing and go running through the halls screaming their name and requesting that they autograph a body part for you with your marker.

5. Ignore all the notes from the director and supervisor.

6. Post pictures, story lines and other information about the current show you’re working on.


Looking for Work
I won’t be listing all the visual effects companies here because there are a huge number of them with more opening or closing monthly. I’m sure I’d miss some anyway. The VES (Visual Effects Society) has a database of visual effects companies their forum site. If you’re a member check there.

The movies will have company credits, IMDB.com has company credits and Cinefex and other magazines will list credits of companies as well. All visual effects companies now have websites. Search through those for information about the company, projects and their job listing area. Many companies have twitter accounts so it’s worth following to see if they post new job openings.

Other areas to find visual effects jobs
There are now a number of visual effects job posting sites. Many have twitter accounts to see new postings.
Some of these include: (in no particular order)



Search the internet for others. Go ahead and post comments with links to additional sites or sources.

Sometimes people previously employed by a company or on a specific project may have newsletters, email lists or groups.


Job Fairs
The VES has a job fair every June (they just had one a couple of weeks ago in 3 different cities around the world)

SIGGRAPH is a computer graphics conference in North America. The next one is in LA in August.

There are various other animation, visual effects and computer graphics conferences around the world. Check the companies you’re interested in and see if they will be attending any near you.

Find out the companies near where you live. That’s certainly the easiest way to start.

Feel free to submit your info to multiple companies at the same time. You can submit even to companies not looking for people but some companies may simply toss the material if they’re not hiring or they may ignore it when hiring starts up.


Research
Do some basic research on the company. Know what projects they’ve done, what they specialize in, etc. Check with any friends that may have worked there to get some idea how it works and how it is as a company. Note that some companies change a lot with changes in management or the workers currently employed so a company may become better or worse than a few years ago.
Find out what type of benefits they offer. How much overtime do they put in and do they pay overtime? What type of credit would you get on the project, if any? What is the actual pay rate and how is that computed? Which project is this for (they may not be able to tell you early on)? Be very clear with them about the actual job duties and description. There’s no locked job title definitions so you have to confirm details. There’s nothing wrong with doing composite work on 2D to 3D conversion projects but the company should be forthright about it and make that clear. Likewise animating spaceships is a different thing than animating a character.

[Update 6-20-2013
There are at least a couple of sites where workers can rate their companies. You might check there as well for research. Take any of these with a grain of salt because one person may have had a bad experience out of hundreds.

The VFXWatchers
GlassDoor      ]

Big company versus small companies
Visual effects companies vary in size from 1 man bands to over 1200 or more people.
Each company will be different so the below are just some general notes that may or may not apply.


Big companies
Tend to be more structured with more management, department heads, etc.
Tend to work on more projects at the same time.
Tend to work on larger and more tentpole type of pictures.
Tend to work on more shots at a time.
Artists are more likely specialized.
Likely has more of an R&D departments and support staff.
Larger render farms.
Have Human Resources departments
More likely to have health care and other benefits
More likely to have a training department or person.
More people working at the company means more connections.
More projects may mean more likelihood to move to another project when finished on current one.
More likely to have more skilled and experienced people that may be able to do some mentoring.

Small companies
May have minimal management
More interaction with the key personnel at the company
Will take on small projects and smaller number of shots.
May specialize in a specific area (roto, wire removal, titles, etc)
Artists may do multiple tasks on a shot
Less support team and R&D people
Smaller company means you actually know people more and are likely exposed to everyone at the company unlike a large company that may be spread over multiple building and floors and be broken into departments.

Each has their strengths and weaknesses. How fun a place is or how well organized a company is depends more on the people than the actual size of the company. Both types will lay people off between projects and both types will likely suffer from some politics and inept management at times. Cream may float to the top but management sometimes does so in reverse.

Choosing
Most of the time you don’t get a choice. It's not like someone offers you all the big visual effects projects for the next year and you get a choice. There’s a job open at company X and they’re currently taking applications. If you pass it by it could be tomorrow or 6 months from now before another opening is available in the area you want for the position you want. Only you can consider the various tradeoffs. Some companies are large or more prestigious. Some may work on more interesting projects or larger and well known projects. You may like to work with smaller teams on less time driven projects. You may prefer to work in multiple areas rather than specialize. It’s your call. What projects do you want to work on? What will be better for your resume? Which do you want your name on and to say you worked on that? You may not get much of a choice but you can be as selective as you want to be as long as your money holds out.

Most visual effects companies are located in large cities but you may actually be happier working at a company outside a big city. Spending more time with the family and less commuting is certainly nice and smaller cities tend to cost less, especially for housing.

In the end make sure you get whatever the company reps say in writing. Please see the VFX Deal Memo post and certainly try to get a deal memo with the company if they’re hiring you. Best to know going in what the arrangement is. Be clear on the time commitment of the company and yourself and what the penalties are. Even if they offer a contract, many contracts are lopsided. One company may require you to sign a 3 year contract but they themselves are only committed to a year long contract. I’ve also seen large companies break contracts. As an individual can you afford to pay tens of thousands of dollars in legal fees to fight a company with full legal counsel and deep pockets?

Be very leery of internships and contractor positions. Unpaid internships for productive work is illegal in the U.S. and working as a independent contractor is illegal for most vfx positions according to the definition of the IRS. Be sure where ever you are the company and you are following the laws and regulations.


Moving
Visual effects is now a global industry and because of tax incentives work may be in a different country or state than where you currently live. The VES Business group has been putting together info on details of the various countries but I don’t know where that currently is. For now you’ll have to do your own research even if you’re simply moving to another state or city.


Before you move
Do you have a job offer already or are you simply hoping to move to an area and get hired? If you have a job offer make sure you have a clear deal memo before moving. What if they cancel the project right after you move? Do they cover any moving expenses? Travel expenses? Housing? These types of expenses can eat up most of your income if you’re not careful.

Be very careful. Obviously it’s very expensive to move and could be quite costly if things don’t go as planned. Some countries have very strict employment limits that require work visas, permits or other legal documents. Without official paperwork you may not be able to work at all or may be very limited for time. The country or state provides tax incentives to the producers that may not kick in for them unless you’re a full citizen or have lived there a certain amount of time. That means that some companies may be more reluctant to hire you if you don’t meet those qualifications in addition to the creative and technical qualifications.

- What about your family? Are you moving your family as well? Do you have to take children out of school and get them enrolled in a another school? Will your spouse have to quit their job and find a new one at the new location? Is this a ‘permanent’ or temp move?

- Whenever you move you have to consider where you want to live and how long the commute is. You might find a nice place but if the commute is 2 hrs for one way that will be too much for long days. If there’s no ‘nice’ areas around where the company is or no affordable areas you’ll have to do some research.

- Consider the cost of living and housing. The salary may sound good but if you’re moving to a place where the housing is 50% higher then that could be a problem. If you’re begin brought in at the last moment or working crazy overtime you may not have time to look for an apartment to rent. You may have to get a hotel room at a higher cost. Will you be there long enough to cover a 1 year rent? Are you sure? Or will you need to rent month by month? What about utilities, cable tv, telephone, etc? Can those be month by month? How long do they take to setup? How are you shipping or moving your belongings? Are you keeping a place where you currently live and this is a temp project?

[ Here's a handy site pointed out by a vfxsolder.com commenter Expatisian ]

- What about health care? If you’re moving to the U.S. be aware there is no national health care. As in none. And be aware we have some of the highest medical expenses in the world. If you have an emergency and have to go to the emergency room you may have to wait hours to see someone. One night in the hospital may cost over $20,000. Health insurance may range from $250 to over $2000 a month depending on preexisting conditions, family coverage, etc. Does the new job offer any health care? How long does it take to kick in? Most U.S. insurance takes at least 3 months before you’re covered so you will have to buy your own for 3 months. Once your employment stops you will likely have to go on Cobra (independent health insurance at high rates) and you’ll have to go through the waiting period again once you start at another company.

- If you’re from the U.S. moving to another country then you will have to research the health care requirements there. You may have to sign up for special health insurance. When does that start up?

- What about taxes? When you move to another state or country there will be tax changes. You may have to get a tax wavier or you may have to pay a specialized tax accountant a fair bit of money to sort out the details of working out of the country or splitting your time. Sometimes the tax kicks in after you have been there so many days so you have to either complete the project within that time or take that into account. The tax rates may be much different than you currently pay. If it’s like most things it will be higher where you’re traveling to. Keep that in mind when you consider the pay rate as well. Are there any other special taxes or other costs that will be incurred? Even moving to Los Angeles county if you’re an independent contractor or loan out company you have to submit a number of forms and potentially pay special taxes.

- What about cell phone service? What about a car? License? Registration? What about transferring money? Bank accounts? etc. All this can get very complicated very quickly so be sure to do your homework. That's why having made friends of co-workers who may now be living in the country can be very useful.

[Update: 11/6/2012 Please make sure to have HR provide you all the paperwork for your Health Care Coverage before you sign your deal memo. Check for maternity, pre-existing conditions, exclusions, vision care, disability, etc. so you understand what is included and what isn't. Check on cost of options to get more coverage if you wish.
Here's a sad example of the fine details: Lucasfilm Employee Terminated After Tending To Pregnant Wife 
More tips there from users in the comments related to working in other countries. ]

Improving yourself
Learn from any company you’re at. They likely have a different way of approaching the work. Glean the better parts. Try to learn from others at the company, especially those more experienced or experts in specific areas. Consider areas that you could learn that would make you more useful and more efficient at what you’re doing. A Nuke compositor may want to learn Python or an animator want to learn more about rigging. Keep learning. Buy books, DVDs, etc. Keep up to date on new developments. VFX Guide has podcasts and there are other sites with information. Cinefex covers visual effects as a magazine and Animation World covers animation and visual effects. There are also plenty of visual effects related links on the right side of this blog to explore.

Having multiple strengths and some variety in your background may make you more valuable to companies looking for people, especially if they can shift you to different departments or if they need another hand for a short time in another area.


Promotions
If you’re working in one position for a longer period of time (you’re on staff or some equivalent) and you wish to move up make sure you’re actually qualified for the next position or other position if it’s in a different area. Make sure to let management know. Management may have no idea. Sometimes management would prefer to hire someone else from the outside for a newer, higher position if you’re doing a good job in your current position. If you’re in a job for a real length of time they should do a review with you so you should be clear about what you think you’re bringing to the company.

Be very careful about moving up. There are tradeoffs to be made. As you move up you may be paid more but may be doing much more management and meetings and much less hands on work that you may currently enjoy. Also be aware as you move higher there are less positions at your company and other companies. There’s likely just one CG supervisor on a project at the company. There’s likely just one CG department head at the company. That means if that position is currently filled you won’t be able to move up until it’s vacated or you’ve switched companies. If you’re looking for work the higher the level the less likely you’ll find a job listings. As an example a company may have 40 animators but just one animation supervisor. So what seems like an increase in salary may not mean much if you’re employed less. Companies tend to avoid people they feel may be too qualified so if you a composite supervisor and willing to work as a compositor to get work, the company may opt for someone else because you’ve had higher level experience. They may think you’d be frustrated.

This also brings up the same issue as covered in the VFX Deal Memo post. Make sure your job title and description are correct. If you’re at a large company then there will likely be quite a few potential candidates for higher level jobs within the company and so you’d have to be highly qualified. With a much smaller company you may be able to be promoted much faster but that may not be a good thing. If the company only has 3 animators they have to assign someone as the animation supervisor and that someone could be you. But if you don’t really have the experience or knowledge to be the supervisor it could be problematic there and could be a real problem if you try to get a job as an animation supervisor at a larger company.  Just be aware of the tradeoffs and make sure you consider it.

Re-evaluate
Where ever you work, take some time at least every year to re-evaluate where you are and what you're doing. Are you having fun? Is this what you want to do?  Is where you thought you'd be at this time? It's easy to get into a rut of one project after another and have a few years pass by before looking up. Look up from your desk and consider the possibilities.

Related posts:
VFX Deal Memos
Visual Effects Positions
What to do when you're laid off
Career in Visual Effects
Visual Effects Schools

On internet
How to land a job at Pixar