Showing posts with label guild. Show all posts
Showing posts with label guild. Show all posts

Friday, March 13, 2015

Visual Effects and Overtime

Visual Effects and Overtime

The visual effects industry and workers suffer from a number problems. Two of those are massive overtime and unpaid overtime.

A full-time job in most industries is 40 hours a week. That provides some semblance of balance between work and life and allows 2 free days (typically the weekend) to rest and socialize.

For the visual effects worker a starting week is 50 to 60 hours and can exceed over hundred hours a week during times of intense production. And putting in an over 24 hour workday is not out of the question. 60 hours a week is another 50% more than a normal work week. Many countries and Fair Labor guidelines mandate a maximum work week typically 48-60 hours, which is where many in visual effects start their basic week at.

Day breakdown for a 12hr day (60hr work week)
24 hrs in a day
- 8hr sleep (6-8hrs required)
= 16 hrs

- 12hr work day
= 4hrs

- 1hr lunch (1/2 min)
= 3hrs

- 1hr travel time (1/2 - 1hr each way for most people)
= 2 hrs

In that remaining 2 hours: shower, get dressed, eat breakfast, eat dinner, see spouse, see children, take care of paperwork and bills, watch TV, relax, etc.

Now consider when it's more than 12 hrs in a day.
When it's 14-18 hrs in a day. When they set up cots near the workstations and people sleep 3-4 hrs.

Now consider not just 5 days a week but 6 or 7 days a week, possibly for weeks or even months at a time. 90 days w/o a day off is not unheard of.


A few highlights:
In New Zealand 38% of the workers had worked 100hrs a week during their heavy crunch time.

Anyone putting in 100hrs in a week has exceeded the limit in most countries by a full weeks worth of labor (40hrs) on top of the maximum (48 or 60hrs.) 

In New Zealand 13% of the workers put in long weeks for over 10 weeks. 19% put in 8 weeks of heavy overtime. 10 weeks is 2-1/2 months or likely 70+ days non-stop without a day off.

Globally 18% of visual effects workers had put in at least one 24+ hr day in the last 2 years. Almost 1 out of every 5 visual effects workers had not stopped to sleep during a 24 hour period. In one day these people put in over 1/2 of what most people take 5 days to do.

Over 90% of visual effects workers in the UK, France, India and other locations were not paid for all hours worked.

Minimizing overtime and being paid overtime were the top two global concerns from visual effects professionals.

Yet minimizing overtime was almost last in terms of how well companies achieved that.

And it is strange that developing countries with Fair Labor and EEIC have much better overtime protection than the US, NZ or UK.


Those of us in visual effects do it because we love it. Let's be honest though, we're not dealing with an accident or natural disaster where time is of the essence. We work in the entertainment business- television, films and video games, where the deadlines, schedules and resources are determined and controlled by people in management positions. This requirement for overtime is entirely man made and could just as easily be avoided by these same people.

(** I strongly urge those reading this to try to check out the links at the end of this post. See the video, see what world overtime regulations are, see the health issues and productive loss issues are)

Film production

Since the beginning of film many scenes are shot outdoors or rely on sunshine to shoot. As such productions schedule to take as much advantage of the light as possible and that typically means a 12 hour day. Usually 7 AM a.m. to 7 PM as a starting point for a day shoot, and 7 PM p.m. to 7 AM for a night shoot (have to finish shooting night scenes before it gets too light). In addition some crew members and actors may have to arrive before production time to prepare and some of the crew may need to stay later to wrap up after production time. So these can turn into very long days.
(There was a study done by a production manger that showed that shooting 12hr days wasn't the most efficient )

Differences of Visual effects and live action
While live action crew work long days as well there are a few key differences.
Live action film shoots are typically 3 months or less. After that the crew usually has some type of break between projects.
Visual effects can last several months to a year. There may be no break between projects if the company is busy.

Most live action productions are 5 days a week, some are 6 day weeks and it is very rare for 7 day shooting schedule, especially for any length of time.
6 and 7 day work weeks for visual effects are not unusual and can last months.

Visual effects work is done indoors (with the exception of live action plate photography). So rather than overtime being a requirement due to hours of sunshine or special location costs, overtime in visual effects is simply a decision made by management, not by any inherit need.

In live action everyone is working on the same scene at the same time and in concert under the director for that one task.

In visual effects multiple shots are being worked on at a time, with each being started and completed independently. While there may be a large crew working in visual effects, smaller teams are assembled to work on specific shots.

Live action crews and actors are covered by guilds (unions) so not only are all labor laws followed, the overtime rates are clearly spelled and paid.

Visual effects are the only large group of workers on a film who are not covered by guilds these days so visual effects company may or may not follow labor laws and workers may or may not be paid overtime rate.

Pre-digital Visual effects
Visual effects departments at the studios and independent optical/animation companies frequently worked more typical work weeks since were not dependent on making the most of the sun light.

Equipment
Visual effects equipment in the pre-digital days was made up of animation stands, optical printers and motion control systems. Because these were all custom built they would take months to deliver and required specialized rooms large enough and possibly with special power or filtering. When more work was required than could be done in a standard day it was typical to have a another shift or two on the device. I spent some time working nights running an animation stand and an optical printer.

Lab
In the pre-digital days you were also dependent on the film lab to process your film. Labs would process film during the night so anyone shooting film, live action and visual effects, would have to run the film to the lab by a certain time to be developed and printed. That was important since there was no way to check the results until you saw it projected in dailies the next morning.

That meant both live action and visual effects had to wrap for the day by a given time if they wished to see dailies. Typically a 7pm lab run. There were late lab runs if necessary, while the lab was still processing, but that was risky unless scheduled.

If you were required to see something shot the same day or on the weekend that was a daylight run. It had to be scheduled with the lab and could be very expensive.

So the requirement for daylight (or no daylight) and the lab runs impacted the shooting days and schedule for live action.

Digital days

With the advent of digital imaging film processing went away for most productions. This happened first with visual effects. Now it became possible to check the results of the shot on a monitor in real time. In visual effects it meant it was possible to do more interactive adjustments which provided a quicker turn around time.

More intense rendering required using many computer processors (a render farm) running at night. So the CG supervisor, visual effects supervisor and the visual effects producer would review all potential work at the end of that day that would need to be rendered overnight and determine what priorities they were to be given. In this way digital processing overnight became similar to the film lab. Visual effects workers needed to get their work in at the end of the day to make sure it was rendered for the next morning. With larger and larger render farms the distinction of overnight rendering became grayer.

For a time this added benefit of instant feedback from digital allowed the industry a chance to minimize the amount of overtime required.

Pros
One of the advantages of overtime it is allows the workers to potentially receive more money but that's only if they are in fact paid overtime which doesn't always happen. Also this increased pay is in lieu of little free time and lower life quality during that time. Unfortunately additional pay can be a driving factor for some workers focused only on the short term. These are the people who jump at the chance of working a lot of overtime regardless of the actual need.

Management likes overtime because it allows them to ramp up production with no extra effort and with no thought about deficiencies.

Cons
The downsides of massive overtime are many.

More and more studies are showing both the health and mental problems associated with massive overtime. (*Reference to some links at end of post. Plenty more to be found on Google)

Overtime usually results in sleep deprivation. Lack of sleep studies have shown major reduction in health and mental abilities. Lack of sleep has resulted in at least one death in live action when a camera assistant was killed when he fell asleep on the way home after another 18 hour day. This lead to the making of a film titled "Who Needs Sleep' and the push in live-action for a 12 hour turn around and a 12 hour time limit for a day. (still being pushed for)

Productivity in workers actually drops as the number of hours increase. Workers were much more likely to make simple mistakes that would have to be redone. Yet many poor managers continue to think that 50% increase in hours worked equals 50% increase in productivity.

Creativity and problem solving skills drop as the number of hours rise.

Overtime reduces the amount of free time for the workers. For a worker who single this may mean make it is difficult to date or have a social life. For those who are married it means less time to spend with a spouse. Those with children are likely to miss out on many activities of their children and more importantly miss them growing up. Your child is only 4 years old once. It may mean missing or canceling activities such as going to concerts sporting events, doing hobbies, etc. This is especially true since workers may only be given notice that overtime is required at the last minute. (i.e. late Friday told you're to work the weekend)

Overtime means it's very difficult to achieve a balanced life. A life with a combination of both work and free time to socialize and to experience the world as you would like.

Overtime is over all a decrease quality of life

Loss of good workers
Burnout. Workers who work too much and put in grueling hours will experience burnout. Some visual effects companies go through people as if they were disposable and as a result frequently lose some of their best people.

I have a friend in visual effects who has been asked repeatedly to move up the ranks to supervise his area for projects, which he would be good at. But he has chosen not to so he could work more normal days and spend time with his family. Because the higher up you go at many companies the more overtime you may end being asked to do. So the company loses out of better supervisors and leads simply because they can't properly control overtime.

And if you are one of the many visual effects workers not covered by overtime pay it actually means a reduction of value and pay. Someone getting paid 'well' as a flat rate may discover that many of those they supervise or co-workers are in fact making much more simply because they are being correctly paid overtime rates.

Overtime pay in legal requirements
Most developed countries have special overtime rules and regulations as well as requiring's specialized premium rates for overtime work.

In California the work done after eight hours but less than 12 hours is billed at 1.5 Times. Anytime after 12 hours in a day is billed at 2 times Standard rate. Sixth days are paid at 1.5 rate. Seventh day is paid at 2 times. (approx)

Even the FLA and EEIC definition is to define a premium rate for overtime.
(*see reference at end)

Premium overtime pay exists for two main reasons

The first is to properly and thoroughly pay employees for giving up their premium free time to work longer hours.

The second and main reason for premium overtime pay is to create an incentive for companies to not overwork their workers. If there is no premium pay required for overtime work then managers at many companies would require all workers work overtime.

Avoiding overtime rates

Many companies try to avoid paying overtime rates with different tactics. In Canada they may try to classify worker as a technician to avoid paying overtime rates. In the US one of the methods is to classify a worker as an independent contractor. By classifying someone as a independent contractor the company also avoids paying taxes and other benefits to the worker and the worker receives much less legal protection from the government. Legally and technically a visual effects worker working for a visual effects company cannot be considered an independent contractor but that does not stop companies from trying to do so. 

The other method companies try to avoid paying overtime rates is to classify a worker as a salaried worker or as a manager. This is the case with visual effects supervisor's, CG supervisors, leads and visual effects producers. The theory being that the managers are the ones who decide if overtime is needed and if so how much. But the reality is visual effects supervisors and many of the others involved do not decide if overtime is required. That's typically decided by actual company management. Much as a director of photography has no control over how much overtime is done on the filming of a movie the visual effects supervisor is typically at the whim of management. Companies sometimes also give people a flat daily rate or other special arrangements specifically to avoid paying any overtime. As noted previously visual effects does not have a union unlike the rest of Hollywood so have no protection other than legal to be correctly classified and paid overtime.

UK visual effects

The UK has a work week restriction of 48 hours a week average during a 17 week period. But most visual effects companies in the UK required workers to sign a waiver to do away with their 48 hour protection. 

For being a developed country the UK lacks any substantial overtime laws.  
Just think if you were in a developing country you could be protected by Fair Labor Laws or the EEIC or other groups which require premium pay for overtime and a 60hr cap. 
(See references at end, including the Overtime Around The World. UK is the worst on the list )

'All adult workers are entitled to one day off a week. Days off can be averaged over a two-week period, meaning you are entitled to two days off a fortnight.'

Many working in visual effects beyond the hours are not paid any more money. Those working on the weekends may receive what's known as in lieu pay for those days. (Or Time Off In Lieu (TOIL))  That simply means that they make it a regular day off or paid their regular pay.  In many cases the visual effects companies actually reduce the contract end date for those workers and get them off their payroll sooner.

From the visual effects survey referenced earlier:
51% of UK visual effects workers had put in 80+ hours of work in a week during crunch times. 
93% of UK visual effects workers were not paid Overtime.
Only 7% in the UK visual effects were paid a premium rate for overtime.

Any company not paying an overtime premium rate, especially if there is not even regular per hours costs associated with overtime, will by default be working those people overtime. Whether it's a junior manager or the head executive who will have the bright idea that they can simply increase productivity by 50% by working people 50% more. And it's all free. Pure profit. It's just wasted labor if they don't use it. It's like someone going to a buffet and piling their plate full of food they not only couldn't eat but wouldn't eat if it weren't the fact it was 'free'.  And that manager will likely get a promotion.

No pay or regular pay for overtime is simply an incentive for a company to use as much overtime as possible and provides no incentive to hire the correct number of people or reduce the amount of overtime. Money is the only language most companies understand.

Visual effects workers are typically reasonably paid but if they are not paid premium rates for overtime then they may be in for a surprise by what they're actually being paid. A visual effects worker who's paid 100,000 a year may think they're being paid much more than someone who's making 50,000 a year. But if they are typically putting in 80 hours a week or more that's no different than having 2 Jobs. You're being paid the same or less then the typical worker at that point.

Overtime premium pay calculation
To determine what you're actually getting paid take the total number of hours worked in each day of the week: Take the first 8 hours as 8 hours. Take the number of hours between 8-12 hours and multiply by 1.5. Add those to the 8 hours. Take any hours after 12 hours and multiply by 2 and add to sum. Do the same for Monday through Friday. Take the hours on Saturday and multiple by 1.5 and add those. Take the hours on Sunday and multiple by 2. Now take what you were paid for that week and divide it by the number of hours calculated. That's the real hourly wage you're earning if you were paid correctly. How does that compare now? Keep in mind those in many other industries are getting that time beyond 8 hours a day and the weekends free to live life.

Why is there so much overtime in visual effects now?
The explosion of the amount of digital work in visual effects led
to a short term lack of qualified workers so it was necessary for a time to work longer hours since additional skilled workers were unavailable. That time is now long passed and visual effects workers are available.

Reasons for overtime in the visual effects industry:

1. Compressed post-production time from the studios. 
This impacts editors and others in post-production beyond just visual effects. Some executive are under the mistaken belief this shorter time reduces the overhead cost of the company. Because the studios take the money on loan (with interest payments required) they want to complete the project and get it to theaters or TV as quickly as possible. And while they may reduce shoot times, they usually do most of the compression in post because there's no one to argue to keep more time in post. Sometimes it's because studio executives drag their feet on giving a film the green-light even after the release date is locked.

Subsequently live action shooting may go over their schedule and the edit may be locked much later than scheduled. All of this snowballs.  Because visual effects is at the end of the pipeline with no added flexibility (fixed release date), any and all changes and additions have to be absorbed to take place in whatever time remains. The visual effects for a film may complete just a week or two before a film is released. And if the edit is delivered months later than scheduled then it falls on the shoulders of the visual effects crew to make up for all that lost time.

2. There is a huge disconnect between the visual effects crew and director/producer because they are not part of the same crew.
They are part of a third party company. So a request from the client is made and it's cost and time impact may be very buffered from those making the request. This is unlike live action where the 1st AD, line producer and producer are all keenly aware of the cost/time factors and help to guide the director. In post-production no such guidance exists and visual effects companies will frequently not bill for full overages due to limit of clients.

3. Poor resource and time scheduling by visual effects companies.   
Bidding the cost, time and crew for a visual effects project is very difficult. The work may require R&D for new types of shots, be very dependent on the what is shot in live action and the whims of the director/studio. To bid a time and labor intensive project where the work itself is controlled by someone else making iterative creative decisions with gray financial obligations is a fools errand.

Many visual effects companies are overly optimistic about the productivity of their crews and ignore any historical data that would provide a more realistic bid and schedule.

And it's worse than that as a number of visual effects companies knowingly underbid their actual cost of the project simply due to competition and the need to feed their machine. (Slowly going bankrupt is still a bad business decision) Yet the push then is to still try to make that bid work and not be as great of loss. That method of looking at bidding through rose colored glasses applies as well to the schedule and crew.

Because it's easy for management. When an issue comes up (added shots, changes, technical or creative bumps) rather than addressing the actual issue and devising a solution, it's frequently easier to solve the problem by throwing people at it for longer. And since the deadline can't change that means longer hours in a day.

4. Lack of in house workers
Work coming into a company can fluctuate so companies hire only as necessary. The problem is some companies are very reluctant to properly staff up positions to cover the contracted work. That means the workers will have to work longer hours to accomplish the required tasks.

In some cases a company may have a person or two filling a critical role that only they can do there. That puts the company in the position of having to work these types of people long hours and this type of lynch pin worker means the company is on very shaky ground if they were to become incapacitated or leave for any reason. The company would be better off getting correct coverage with enough people to fill that role.

One company I was with had a lack of people in a specific department so the output from that department was much less than it should have been and caused massive overtime by others since it skewed the entire schedule. Hundreds of people were waiting on this department to finish before they could do their work. When I spoke to the department manager, since this had been an on going problem for over a year and they were supposed to have made a large effort to hire more people 6 months earlier, I was informed they hadn't hired anybody since did they didn't find anyone 'great'. So instead of hiring the best people available at that time with the necessary skills and knowledge, who could have made the project work and who could have been mentored to be great, the manager simply choose to wait until someone great applied.

This lack of foresight and willingness to make timely decisions contributes much to the amount of overtime required.

Every company has slightly different procedures and pipelines so it will take any new worker a few days to get up to speed. In addition some companies have very complex pipelines. Other companies have proprietary software. Now while this software may provide added functionality not available in commercial software or provide special optimizations, management doesn't always allocate for it properly. This would include the cost of maintenance, updates and time for training of new people.

Hiring workers who have knowledge and skill with a popular application is fairly straightforward and quick. However hiring workers and training them to use a complex proprietary app requires hiring them further in advance, making the lag time of management an even larger problem.

One solution managers use to deal with schedule and crisis issues on a show is to simply 'borrow' workers from another project within the same company. Typically what happens in these situations is this 'borrowing' goes on longer than expected and the project that these workers were taken from is now having it's own scheduling crisis since the workers weren't available as planned. Which leads to 'borrowing' from another project. This can turn into a vicious cycle as a management continues to avoid hiring more workers.

4. Lack of local skilled talent
Film and much of entertainment are relatively short term projects and the people who work on them are freelancers (even if they don't quite realize it). Left on it's own a film ecosystem (as other specialized niche industries) reaches a level of self sustainable equilibrium where many freelances can enjoy relative stable work. It will fluctuate and the workers go from project to project, company to company, but with enough projects and companies it works well. With the introduction of film subsidies from governments around the world, the work is now spread out such that it's difficult to have stable ecosystems. The politics that drive changes to subsidies means the work can quickly ebb and flow to or from another area around the world. Areas that take large sums from their taxpayers and give that to the studios suddenly find that they don't have all the people actually needed so they have to import skilled and experienced people from other countries and areas.

When more work is required (changes, additions, falling behind schedule, etc) getting more skilled workers to balance the workload may be costly and time consuming. Relocating people from other areas, dealing with visas, etc for relatively short term work can be difficult for a company and those workers who would have to relocate for a short period.

The subsidies have also caused a loss of work in some areas, such as Los Angeles, that either don't offer any or offer less. In those cases skilled and experienced workers either leave the industry to find work in another field or they move to one of the subsidized areas. When additional workers are required in these areas that used to be abundant with skilled workers, they are now difficult to find or may require importing workers from elsewhere.

So while there isn't a lack of visual effects workers worldwide (Thousands graduate every year hoping to get into the industry while hundreds or thousands of skilled and experienced workers are unemployed because of subsidies labor shifting.) it's created a difficult situation at times to easily fill short term openings.

5. Time zones
On large visual effects projects it's now standard procedure to use at least a dozen or more companies spread throughout the world (once again influenced by subsidies). That means someone somewhere is likely working on the vfx ever hour of the day. Since there need to be frequent interactive communications with the director located elsewhere that means phone, Skype, Cinesync, etc. This results in either shifted work times or more likely people working longer hours to accommodate the call that comes in at 9pm or whenever. For the production vfx supervisor, vfx producer and team that may mean conference calls at anytime day or night with anyone else in the world. 24hours, on call.


Improving the overtime dilemma (most of these apply to both workers and companies)

1. Admit there is a real problem in the industry with too much overtime.
Acknowledging there is a problem is the first step to solve the problem.

I've been in a room of vfx producers and companies owners when someone discussed a major project that the director didn't lock edit on until the last moment, that required months of work to be done in a few weeks and crazy overtime. None of these people could see what was wrong with that if the workers were paid. The thought of people sacrificing part of their lives and health simply because of indecision seemed perfectly acceptable.

The truth is it's unacceptable as a standard default process.

It was also suggested the workers should have a right to say no to overtime. Once again many in the room found that to be unacceptable.


"-Be given a reasonable amount of notice when being asked to work overtime. If asked, to be able to turn down such requests without reprisals"

How well is that working for anyone I wonder?

2. Attitude
Workers - Get over the macho attitude that you and everyone need to work overtime. Or the martyr complex of feeling the project will collapse if you don't put in 16 hrs a day. Or the idea that management will see the number of hours being put in by you (possibly unpaid) and will reward you at a future date.

Stop the peer pressure on others who choose not to work crazy hours.

Start thinking of this as a real career lasting decades. Do you still want to be doing 80hr weeks 30 years from now?

Management- Stop using overtime as a lazy and default way to solve schedule problems. Stop treating the workers as numbers in a spreadsheet. 

Hire managers who know what they are doing, who don't alienate workers or create a poisoned work environment.

Both workers and companies need to stop treating overtime as the acceptable norm.

3. Target
The target for both workers and management should be to put in a regular work week and to avoid overtime. This will not only increase quality of life and satisfaction it will increase actual productivity and creativity. Hard to be creative when you're on an 18 hr day and it's only Wednesday.

4. Know the labor laws of your area
Workers should know their rights, labor laws and how they should be classified. All of this is usually easily located on the internet.

Managers should know labor laws but seldom do. Even HR departments are ignorant of some of the basics (such as collusion  to prevent employment of workers to keep rates down)

5. Join a guild
There are film guilds throughout the world. The majority of large film production in the US, Canada and other areas is done using union crews. These people are covered by guilds specifically because it provides them protection and standard working conditions.

As a single worker you will have difficulty requesting and obtaining correct overtime pay. By uniting with others you have a chance to correct any working conditions and rates.

But the sad fact is most in visual effects seem to be unwilling to unite even when faced with companies that fail to pay their workers. Change will only take place if the workers make the effort to make it happen. Don't expect it to happen on the whim of the companies or studios. It won't.

6. Better scheduling and bidding
There's no point in bidding X days of task Y if last year your average was 2 * X. Track the actual hours worked for all workers.  Apply that data to your bidding and scheduling process so you avoid surprises of your own making. Many companies either don't track the hours or only record paid hours. The latter ignores the actual man days required since it ignores anyone paid as a flat rate with no overtime. With incorrect data recorded it's impossible to accurately use it for bids and schedules.

7. Crewing up
Bring on the number of people to do the job without requiring massive overtime. Bring on additional people as required to avoid large stretches of overtime. Bring those people on with enough time so they receive into and training as need be. Don't wait until it's too late

Companies should have resumes and lists of people to bring on as needed before it becomes the 11th hour.

If you start the project with everyone working overtime you're doing it wrong. It's clear in that situation management knows they don't have enough people to do it correctly but decides to put the onus on the workers.

Content creators - While service work, such as visual effects, is affected by changes out of their control, animation and video game companies making their own content do not have any excuses.  They control the entire project from start to finish so should be able to both schedule and crew correctly as needed.

8. Expandability
Companies should have room to add more workstations for more people if required. If not then they should consider alternate locations nearby for additional expansion if need be. If there is a hard limit size then consider 2 or more shifts of workers instead of forcing everyone to work crazy hours or simply say no to additional work. 

9. Anticipation
While the client may be make some last minute decisions, companies frequently fail to anticipate and act on future needs now. While a show does require a bit of a ramp up curve most managers are overly optimistic about how much they will be able to make up toward the end. Bad habits of excessive overtime usage in the past continue this poor management approach. If you're 75% through your scheduled time and have only done 10% of the work, that's a problem.

If the client is getting anxious because the shots are not being delivered as planned, the quality of work is not where it should be or you're unable to create the look the director wants, then you need to solve those problems. Yet many companies wait until the client makes the decisions for them. The client may pull all or part of the work. The client may have to send key people in to make sure the work gets done in time. Or the client may demand massive overtime to catch up. None of these should come as a surprise and all of these would have been avoidable if the company had simply ramped up the correct number of people to do the project.

10. Communication and monitoring
It's important as a worker to know when overtime is truly required and requested.
Always get overtime approval before simply putting in overtime. 
Make sure you understand the schedule before you determine something has to be done immediately.

And it's important for management to convey when it is required and to monitor overtime hours.

I was told on one project a few crew members were working overtime. Some where simply getting approval from the vfx producer to make more money. Some were trying to work overtime to finish shots that did not need to be done that night. If the director won't be reviewing the shot until later in the week or there are other things going on, the overtime may be a complete waste of the workers time (and the companies money) I asked to be put in charge of overtime approval and the problem disappeared.

11. Better contracts
Workers need better contracts where they are covered by labor laws and are paid correctly for overtime. They need contracts to have the option to say no to overtime.They need to anticipate the amount of overtime if that is to be built into the pay rate. And they should ask for clarification of expected overtime from the start.

Companies need better contracts so when a client adds 200 shots or changes 200 shots at the last minute there is a premium charged that will allow bringing in the additional workers required to complete the work in time or at least to be able to properly pay workers for overtime. Companies also need protection such that they can hire additional people as the work escalates without risk of client pulling work randomly.

12. Saying No
Workers who don't want to work overtime should simply say no. At the very least put a cap on the number of hours you're willing to work. Don't feel obligated especially if you're not being paid to work overtime. All the more if the company wasn't forthright about the amount of overtime when you were hired.

Companies who are ill equipped or who are unable to handle additional workload should be honest and say no to the client. Additional work can be like catnip but poorly done work delivered under duress, making a client unhappy and creating a burned out crew is not the way to succeed. 

13. Home is not the answer
Some people think if they could just work from home all of these problems would disappear. They could get out of bed at 10am, knock out a few green screen shots and finish with a martini by 4pm. 

As many who have worked from home have found it doesn't play out that way.
The elements that were supposed to have been upload last night weren't.
They finally get uploaded at 11am.
And of course there are problems with the elements. Much, much more work is required than expected.
And because of the promise of delivering the shots right away the worker continues to work away on them.
And the need for perfection and possibly the work ethic drives the number of hours further.
At 8pm comes a call or an email that there is a change or an issue.
More hours are put in.

With the lack of separation that a separate workplace creates along with co-workers leaving, the home working may find their hours spilling even longer. They look up to find it's now past midnight.

In some cases they've been asked to bid on the work. Now the broken fixed bid model is off loaded from the company onto the worker who is now taking on the risk.

And the time required to email, make calls to clarify, look for more work, write up invoices and all the other freelance independent contractor work that needs to be done is non-billable. Not to mention the expenses of the workstation, software, additional tax prep, etc.

And they will be unlikely to bill for overtime and are not covered by any labor laws.

And while some may find this all works well for them it's not an industry wide solution.


Summary
The amount of overtime in visual effects is a real problem. People not getting paid properly for working overtime is a real problem.

Workers need to understand it's in their hands to make the change. Workers need to know they actually have the power to make changes if they choose to do so on a united front. Don't expect it to come about on it's own.

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Global worker overtime rules

FLA - Fair Labor Association

FLA Code of Conduct

FLA Complete code and benchmarks

Frame of reference:

FLA is in use by HP and Apple in China and other locations.

Here's their HOURS OF WORK section:
"Employers shall not require workers to work more than the regular and overtime hours allowed by the law of the country where the workers are employed. The regular work week shall not exceed 48 hours. Employers shall allow workers at least 24 consecutive hours of rest in every seven-day period. All overtime work shall be consensual. Employers shall not request overtime on a regular basis and shall compensate all overtime work at a premium rate. Other than in exceptional circumstances, the sum of regular and overtime hours in a week shall not exceed 60 hours."

"Calculation Basis for Overtime Payments
  1. Employers shall compensate workers for all hours worked. 
  1. C.7.1  The factory shall comply with all applicable laws, regulations and procedures governing the payment of premium rates for work on holidays, rest days, and 
    overtime. 
  2. C.7.2  Employees shall be compensated for overtime hours at such premium rate as is 
    legally required in the producing country. 
C.7.2.1 In those countries where there is no legally established overtime
premium, employees shall be compensated for overtime hours at the prevailing industry premium rate or at the internationally recognized overtime rate, whichever is higher.
C.7.3 Employers shall not set production targets, piecework, or any other incentive or production system at such a level that the payment for overtime work performed is less than the premium pay required by law or the FLA Workplace Code.
  1. C.8  Overtime Wage Awareness 
    Workers shall be informed, orally and in writing, in language(s) spoken by workers about overtime wage rates prior to undertaking overtime."
"Forced Overtime
The imposition of overtime where workers are unable to leave the work premises constitutes forced labor. "

[ Think of it- 60 hrs maximum in most of the world as defined by some of the largest companies.]


EICC - Electronic Industry Citizenship Coalition

EICC Code of Conduct

"Working Hours
  1. Studies of business practices clearly link worker strain to reduced productivity, increased turnover and increased injury and illness. Workweeks are not to exceed the maximum set by local law. Further, a workweek should not be more than 60 hours per week, including overtime, except in emergency or unusual situations. Workers shall be allowed at least one day off per seven-day week. 
  2. 4)  Wages and Benefits 
    Compensation paid to workers shall comply with all applicable wage laws, including those relating to minimum wages, overtime hours and legally mandated benefits. In compliance with local laws, workers shall be compensated for overtime at pay rates greater than regular hourly rates. Deductions from wages as a disciplinary measure shall not be permitted. The basis on which workers are being paid is to be provided in a timely manner via pay stub or similar documentation. "
Overtime around the world
"India
Double-time is to be paid to any employee working more than 9 hours in a day or 48 hours in a week.

China
Employees earn time-and-a-half for any hours worked beyond 8 in a day or 44 in a week. If an employee has to work overtime on a day off, they earn double their regular wage. If the day off is a public holiday, they earn triple their regular wage, in addition to their holiday pay."

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Additional references

VFX Guilds around the world

Guilds/Unions

Health Issues
Study: “working more than 11 hours a day increased the risk of heart disease by 67 percent” http://bit.ly/fxl36H






Classification and Overtime pay Issues

Got Overtime?


VFX Artists are not High Tech Employees 


Hourly rate video

Legal issues for companies not paying workers

Kronos report on Overtime violations

"Paul DeCamp, national chair, wage and hour practice, Jackson Lewis LLP, and former Administrator of the U.S. Department of Labor's Wage and Hour Division
"Seeing that significant numbers of employees around the world believe their employers have violated overtime laws should serve as a wake-up call to employers everywhere. If your employees perceive that you are out of compliance, you are at risk for a wage-and-hour lawsuit which can be incredibly costly even if you are ultimately found to be in compliance. Investment in wage and hour compliance should be seen as part of risk management for any smart business."

Unpaid Overtime: Wage And Hour Lawsuits Have Skyrocketed In The Last Decade

More Workers Filing Lawsuits To Claim Unpaid Overtime

White Collar Wage Theft Is Trending: Companies Using Jail And Illegal Arrangements To Prevent Employees From Leaving

Scotiabank Unpaid Overtime Class-Action Lawsuit Reaches Settlement

An Epidemic of Wage Theft Is Costing Workers Hundreds of Millions of Dollars a Year

Wage theft: How employers steal millions from American workers every week


Lawsuit: Silicon Valley Under Scrutiny for $9 Billion in Wage Theft Conspiracy


Apple, Google give high tech workers an extra $90 million in “no-poach” suit

The Techtopus: How Silicon Valley’s most celebrated CEOs conspired to drive down 100,000 tech engineers’ wages

Pixar’s Ed Catmull Emerges As Central Figure In The Wage-Fixing Scandal

DreamWorks Linked To ILM/Pixar Collusion Cartel

Thursday, April 18, 2013

Visual Effects Guilds



Visual Effects Guilds

[Yes, I know this is long but please consider reading it and follow the links to the vfx union sites. It's your life, your career. Hopefully you think these are worthwhile to spend a few minutes getting educated. Plenty of information now available regarding vfx unions.]

I think that visual effects professionals should have some type of minimum working conditions and protection. I think project to project workers should get some of the same and continuous benefits as many others in the film business.

We work hard developing our creative and technical skills but it's our business skills that we have a problem with. And even if you do have business skills you're unlikely to have much leverage with a company. Who's watching our backs? Unfortunately if you think your company is always looking out for you then expect a rude surprise.

If all companies were great all the time to their employees, always valued them, treated them well, followed labor laws and work laws, then there would be less need for protection. But as we've seen money is a powerful driving force and companies can change rapidly. R&H was known to treat their employees great but in the end people were laid off without pay and lack of benefits. 

There are a few ways to try to obtain these types protections but very few that have any real leverage necessary to do this well. And one of the main options is a guild so I'll try to provide information in this post and cover the good and bad. I'll touch on possible other options as well.

There still seems to be a lot of misinformation, myths and confusion about what a film type of Guild is.  (Guild and union mean the same thing these days) Many in visual effects have not spent much time on film sets so don’t quite see how this works. And some people seem to be adverse to follow links to union sites for some reason. 

And no guilds, are not perfect, but then again neither is the company you work for or any other company or organization. And please, no “I heard from a friend of a friend who’s cousin…’ stories. For every union story you have, I can provide 10 documented ones for companies. (Wall Street banks, PG&E bonuses, etc) And no, this isn’t about auto unions.

And no, guilds by themselves cannot solve all of the visual effects industries problems. Two of the main things being explored are a Trade Association for the companies (an organization of the companies so they can have some balance in business) and Guilds (an organization of the workers so they can have some balance in business).

I ask that you read this post with an open mind and follow up on some of the references so you can become informed instead of relying on myths. 

Introduction
By and large everyone working on a major motion picture are in a guild. The director, writers, actors, cinematographers, production designer, costume designer, sound recorder, stunts, special effects, grips, electricians, props, editors, make-up artists, script supervisors, script supervisors, set decorators, scenic artists, hair stylists, their crews, etc. Even the producers have their own guild. Some of the animation companies (Disney, Dreamworks, Sony Animation) are covered by a guild. 

Visual effects is one of the few groups working in the film industry that are not unionized. (Composers is a smaller group that also has not unionized.)

These other guilds all get some type of profit sharing or residuals from the films they work on. Directors, writers and actors get checks based on the success of the film. Most of the below the line union workers get secondary sales (DVDs, etc) residuals with  the studios putting in a % into their health and welfare fund (MPI) to help offset health care costs.

Now think about what visual effects have contributed to the film business. Think of all the top money making films of all time. Think of all the tent pole movies that visual effects have made possible. So why is it that we don’t think we deserve the same protection and benefits as everyone else in film production?

Visual effects actually was unionized before digital. Close Encounters, Star Wars and other visual effects projects were done with union crews. ILM, Pacific Title, Illusion Arts and other shops were union. The short sighted view of the new wave of digital artists didn’t see the point of a guild and so here we are.

History in a nutshell
The IATSE (also known as the IA) - International Alliance of Theatrical Stage Employees was founded in 1893. It handles most of the below the line crew members and is made up of locals that cover specific crafts and/or areas. 114,000 members

The Directors Guild of America (DGA) was started in 1936 and has 15,000 members. Screen Actors Guild (SAG) was started in 1933 and covers 165,000 actors. Writers Guild of America has roots starting back in 1921.

There are also the Teamsters covering drivers and International Brotherhood of Electrical Workers (IBEW) covering Electrical Workers, Studio Utility and others.

What is a guild?
A guild is a group of workers who unite to maintain and improve their working experience and conditions. Guilds are used to try to balance the fact the corporations have all the power and may make things very difficult for their workers in spite of the fact the workers are the ones making their product or performing the actual work.

What have unions contributed?
The following is a list of some of the items that have happened because of union involvement. Because workers stood together. These were not simply goodwill from companies or politicians. And what we take all of these for granted today.

1.         Weekends without work
2.         All breaks at work, including your lunch breaks
3.         Paid vacation
4.         Family & Medical Leave Act (FMLA)
5.         Sick leave
6.         Social Security
7.         Minimum wage
8.         Civil Rights Act/Title VII - prohibits employer discrimination
9.         8-hour workday
10.         Overtime pay
11.         Child labor laws
12.         Occupational Safety & Health Act (OSHA)
13.         40-hour workweek
14.         Workers’ compensation (workers’ comp)
15.         Unemployment insurance
16.         Pensions
17.         Workplace safety standards and regulations
18.         Employer health care insurance
19.         Collective bargaining rights for employees
20.         Wrongful termination laws
21.         Age Discrimination in Employment Act of 1967 (ADEA)
22.         Whistleblower protection laws
23.         Employee Polygraph Protection Act (EPPA) - prohibits employers from using a lie detector test on an employee
24.         Veteran's Employment and Training Services (VETS)
25.         Compensation increases and evaluations (i.e. raises)
26.         Sexual harassment laws
27.         Americans With Disabilities Act (ADA)
28.         Holiday pay
29.         Employer dental, life, and vision insurance
30.         Privacy rights
31.         Pregnancy and parental leave
32.         Military leave
33.         The right to strike
34.         Public education for children
35.         Equal Pay Acts of 1963 & 2011 - requires employers pay men and women equally for the same amount of work
36.         Laws ending sweatshops in the United States


Keep in mind the unions helped to establish the middle class of the US. One of the reasons for the stagnant wages over the last 20 years and the skyrocketing CEO wages (going from 30x workers wages to now over 300x the average worker wages) is because unions have been losing ground.

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Pros of a film guild
When a film crewmember (from a grip to the director) walks on set they know what is required of them and they know that the others working are professionals.

They know that they don’t have to include most basics in their deal memos since those are already covered by the union contracts.

They know that they will be fed every 6 hours and get correct breaks.

They know labor laws will be followed.

They know that safety laws will be followed.

They know they will be paid for all hours worked, including overtime.

They know the producers can’t suddenly cut their agreed on wages or decide not to pay them.

They know the producers can’t give them a sob story or threaten them to work unpaid hours.

They know they can show up and not be told that the producers decided to cancel the day of shooting and they won’t be paid.

They know that they will be covered by the same health care plan they’ve had and that the hours they are working are counted toward their benefits.

They know they can focus on the work at hand since many of the business aspects are covered by the union.

A Director of Photography knows that when they show up for a full feature film there will be an operator and an assistant so they can do their job right. And so they aren’t stuck doing several positions they had not planned on doing.

They know that if a production company violates any of the agreement, that they and all other union works can report it and the guild will respond accordingly.

They know they have strength in numbers and can stand up to being bullied by the production companies. The representative from their Local is only a phone call away and can help resolve any issues on set.

Here’s the Oscar acceptance speech of cinematography winner Wally Pfister for Inception (He also did the Dark Knight series of films along with a long list of other film projects.)

At the Academy Awards tonight, best cinematography winner Wally Pfister made a point during his acceptance speech of thanking his union crew on “Inception.”

Backstage he went further, expressing shock at Wisconsin Gov. Scott Walker’s budget proposal, which would limit union’s collective bargaining powers. Opponents of the plan have been protesting at the state capitol for 21 days.



“I think that what is going on in Wisconsin is kind of madness right now,” Pfister says. “I have been a union member for 30 years and what the union has given to me is security for my family. They have given me health care in a country that doesn’t provide health care and I think unions are a very important part of the middle class in America all we are trying to do is get a decent wage and have medical care.”
  
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Pros for visual effects workers
Visual effects workers have the same type of pros as the film workers.

Knowing you’re going to be paid for the hours you work.

Knowing you not be misclassified as an independent contractor, salaried employee, technician or many of the other methods companies use to avoid overtime pay or taxes.

Knowing the company won’t be making sweeping changes to everyone’s wages or deal memos. Should that happen the guild will step in and have a discussion with the company.

Benefits on par with many of the other film guilds.

Knowing their benefits won’t be reduced randomly by the company.

Having continuous, portable health care insurance as you move from company to company. Right now you have to start from scratch with each company you work for and wait 90 days before any health care kicks in. And that has to be repeated every time you start at another company. And the union health plans are typically much better than typical company plans.

Having continuous, portable pension plan as you move from company to company. Many companies require 1 year of working before you can even be part of their 401k.

Banking hours for benefits. When you are laid off as a guild member you have likely banked hours above and beyond what was required to cover you. This means you may have a year of health insurance coverage even once you’re laid off. When some of the DreamWorks people were laid off, many of those covered by the Animation Guild had months or more of health care coverage. Those that were non-union had to go onto Cobra insurance plans (expensive) and then will have to switch to personal insurance (very expensive).

Paid time off for illness and vacation.

Knowing companies will have to follow labor laws.

Knowing working conditions will not be an issue for those at workstations. Those on sets and locations will be provided the safety training as required and not be subjected to hazardous working conditions.

As with other guilds they will be provided free or discounted classes to improve their skills.

Being connected to other guilds and film members.

Strength in numbers provides leverage when required.

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Cons of a film guild
It’s made up of people
Like any other organization or company, a guild is made up of people who you may not always agree with. You as a member vote on board members and various executives to represent you. Those people are typically working in the specific area just like you. But the majority of votes wins and you may not care for the choices made.

There may be times when legally and technically they can’t do what you’d like. The guild does not run the company so the company is free to make bad decisions. The guild cannot stop outsourcing. Each local may choose to deal with subsidies and other regional bills if their members so choose.

The majority may have different priorities than you do. Typically compromises have to be made in any negotiation.

Leadership
Yes, like companies, leadership at a specific guild at a specific time period may not be very good. They may make poor decisions or try to rule with a heavy hand. No different than companies or politics. However, unlike companies, you as a member vote on the key leadership.

Dues
Dues for many film unions range from a few hundred dollars on up, typically based on your base rate. Dues are likely to be less than your cable bill and with health care and other benefits the cost is very worthwhile. 

Some people think that there should be no dues or that dues should be very cheap. Any real guild has to lease (or buy) a building. They need to pay a basic staff and manager even if board members and some executives are volunteer. Phone, electricity, emails, mailing, etc all have real costs and require people to do them.

Initiation fees
These are for when you first join a guild and can be a few thousand dollars depending on the guild and position. BUT in the case of visual effects companies (or any film production) that unionizes, the guilds waive the fee for those currently working there.  The animation guild (and possibly others) are flexible in terms of the fee. If you’re only working for a short time or have a problem raising the money, they will work with you.

Overhead
In addition to elected officers there is also a paid staff at guild offices. These people may be involved in getting the newsletter or magazine out, collecting dues, arranging educational events and many other day to day activities. It’s possible these can become heavy with more managers than need be or with higher paid managers than need be. This bloat can be left over from better times, just like some companies.

Benefit coverage
To qualify for benefits (health, pension, etc) you have to work for 600 hrs in a 6 months time period. To continue to qualify you have to put in 400 hrs every 6 months. (These numbers vary with the guilds and negotiations) This can make it rough if you miss the number of hours but you can bank hours so your excess hours accumulate to some degree allowing your benefits to continue for up to a year or so if you’ve been working for a long period of time. It’s also not a lot different than working at a typical company where you’d have to work for 3 months before qualifying and if your hours dropped (part time) or you were laid off your benefits would stop immediately.

Pensions
Pensions are based on the idea that everyone continues to contribute and they are wisely invested. Sometimes union management may make bad investments with the pension funds. And you'll need to be aware of the exact pension plan. 

There have been state governments and some companies that have caused trouble for union pension plans. Either by not paying into union plans as they are contracted to do or by considering the pension plans their personal piggy bank.

MPI Pensions are wholly employer funded.

Roster
Contract Services Trust Fund, which works with a number of the film unions, requires workers to have worked in the last x years to remain on the roster. Companies are encouraged to hire from the roster before hiring non-roster members. But this varies again with the individual local. The roster is a function of the collective bargaining agreement and is subject to negotiations between the employer and the union. In the Animation Guild roster status is given to someone who has worked 30 days in the last two-years. 

Corruption
Yes, like at any company or organization there may be examples of staff or executives pocketing money. Unions are subject to stringent federal rules regarding finances and have to disclose them accordingly.

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The Process
Workers have to be come educated about the guild. The guild cannot force you to read their materials.  For more info directly from the union:

VFX Guild info (world wide)

Their representatives are available via email or phone call for questions that you have that are not covered on their web site.

Workers have to sign rep cards to signify to the guild that they are in fact interested in joining the guild and have it represent them.   VFX Union Rep card

Yes, you have to be currently working for a company otherwise who is the guild organizing? If there were a Trade Association, the guild would bargain with them in order to reach an agreement that covers the artist working at theassociation-member facilities.   (Just like the film studios have their trade associations that works with the guilds). But currently there is no vfx trade association so each company has to be unionized one by one. The same thing would happen for any company not covered by a trade association, assuming there were one.

Once the guild has a majority of rep cards of a given company (usually 60-70%) then they will meet with the company and tell them the majority of workers are requesting to be covered by the guild. The guild does not provide the cards or the names to the company.

Ideally the company would open up dialog with the guild at that point.

By US Federal law an official vote is scheduled where all workers vote on joining a guild.

Now at this point many companies will try to discourage the union from forming by doing a number of things simply to try to retain power. The companies may pump up benefits only for the duration of the union threat and then simply reduce the benefits as soon as they can.

If a majority of the workers vote yes, then negotiations start between the guild and the company.

A committee of workers from within the facility would be formed as the negotiation committee and would help direct the negotiations. They would determine minimum rates for different positions and the various guidelines and contract points. What type of benefits, how good the benefits are and the costs of all these are part of the negotiations. The union and company go back and forth to hammer out the contract.

The contract is voted and approved by the guild workers.

The company is now a union company and the workers who are covered by the guild are now guild members.

If the organizing were done through the IA then those workers would be assigned to the closest matching union local. When there are enough members for a visual effects guild, then a visual effects guild will be put into the works.

If a visual effects guild proper is created (whether through the IA or other mechanism) then visual effects people would be voted on to be on the board or as executives. The visual effects workers would determine what their priorities are and some of how they will be structured (within the restraints of the law and any master union such as the IA.

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Myths and misunderstandings
A guild is not the prefect solution.
Some people seem to have it in their mind that there is some magical cure all solution to the ills of the visual effects industry. That we should only attempt for perfect solutions and not bother with anything that doesn’t achieves 100% guaranteed success.

There is no magical 100% solution. Sorry. There are a variety of problems and any solution will only try to solve one aspect. It will take multiple solutions to fix the problems.

A guild only affects the US
No. There are unions, including film unions, around the world.  IATSE has a US group and a Canada group. In the UK they have BECTU which a number of visual effects people in London have declared their interest in. Because they realize they are not being paid for overtime and when they are it’s simply an in lieu situation at regular pay. And they know they, as individuals, cannot change that.

Check the local unions in your area to see about becoming a union member and what the specific pros and cons are there.

That's why this post is called Visual Effects Guilds. 

Should any area of visual effects workers anywhere in the world unionize, then that will be used as a guide and basis for other visual effects workers. Non-union film crews frequently follow many union guidelines. Writers who aren’t covered by the Writers Guild typically try to get similar coverage. It would likely happen in visual effects.

A rising tide lifts all boats.

Guilds are only local to Los Angeles
Each local covers a different but specific union and area. In the case of some guilds they cover the entire US such as the Camera Guild.

A Guild does not guarantee health benefits for life
The guild does not guarantee health coverage beyond banked hours until a member has been in the guild for a long period of time. Here’s the information: MPI offers retiree health benefits after a certain period of time under a union contract.  This benefit is sometimes called "Lifetime Health Coverage" but loosely fits that definition.  Once a member qualifies for Retiree Health coverage (15 "qualified" years (at least 400 hours) in the plans (3 of those must be after age 40) and 20,000 credited hours worked under a union contract).  That retiree coverage acts like active coverage (regular
coverage) until the retired member becomes eligible to participate in Medicare Part B.  The retired member must then join Medicare Part B and MPI will act as secondary coverage.

The union should be a global union
The problem is each country and each region has very different labor laws. And in each of those areas the union has to be adjusted to work within those legal restraints and they have to create contracts with the companies in those regions that are legally binding in those locations.

For all intents and purposes it’s impossible to have a fully global union. So the best that can be done is to have a unions per country or region and ideally have them work together in some form.

If you sign a rep card your employer will know about it.
False. Obviously if you tell them or tell someone who in turn tells them then they will know. But the rep cards are private to the union and are not turned over to the company.

The union will increase the cost for the company by x% and drive them out of business.
It does the union, company and the members no good to increase the costs of the company that will put them out of business. The union will negotiate a contract with a company. The workers and company will have to agree on the contract for it to be finalized. It’s in all of their best interest to work out something that works for all of them. If a company (or studio) is making large profits then the result will be different than a very small company with low profit margins.

The guilds have been flexible and have adjusted to reality television as well as independent films. SAG has short film, ultra low budget, and other agreements based on the size and type of production. Edward Burns shot a $9,000 film with SAG actors. The IA has special adjustments as well. 

The union health plans are usually superior to most company plans. And the benefits also include pension, sick pay and vacation.  The IA itself has multiple health care insurance plans so an alternative could be selected based on the cost factors for the specific company. It’s possible in negotiations that members be willing to trim their wages slightly to help obtain a better health care plan that is portable. Likely to be much more affordable than  paying Cobra or individual insurance.

Now if the company you work for provides no benefits or overtime pay, then yes, it will cost the company more. But if you work for such a company you are helping to finance them just like they are in turn helping to finance the film because they chose not to bid the project correctly. You have to deduct all the extra costs of your own benefits and all the unpaid overtime (illegal it should be noted) to find out what your rate really is. You’ve been foregoing what all others in film unions get and are giving up what comes with most full time jobs.

Unionizing will cause all work to go elsewhere
Much depends on the financial impact to the companies and the studios. See the note above. That impact could be very little.

The entire visual effects work being done in the US and Canada cannot be simply sent to low cost areas tomorrow. If it was that simple the studios would already be doing it. There is not enough capacity even in the places that have subsidies to do all the work. If the UK were to unionize tomorrow it would likewise be difficult to get all of that work up and running elsewhere.

This would be especially true if a number of companies were unionized in a short period of time.

The unions aren’t stopping outsourcing
The unions typically don’t get involved in fighting the huge political lobbying arms of the studios and politicians. It’s a very tough and expensive battle and has no basis for logic or facts. So the IA has no involvement in subsidies. Each local has their choice of how they wish to use their funds. And a particular local may choose to be pro or con a specific government bill, including subsidies.

We’re artists, not mechanics. We don’t need a union
This is a common phrase. So why are directors, writers, production designers, cinematographers, etc all covered by guilds? Why are many musicians, including those in orchestras, covered by unions?

Staff workers don’t need to be in the union
Hopefully one of the things that have become obvious is there are no guaranteed jobs. A business can change, it can downsize, and it can declare bankruptcy. Everyone working in visual effects should consider themselves freelance like all of the film crewmembers. You may be fortunate to be working for a longer period of time at one place but that doesn’t mean you’re guaranteed employment. Some people who have been at ILM over 20 years have been laid off. Things change.

The union makes it so you can’t fire or lay off anyone. They guaranteed permanent jobs.
I can only assume this comes from in reference to the teachers tenure. Some people think this would force visual effects companies to retain their entire crew. The fact is union workers are laid off all the time. All film crewmembers are laid off when they complete their task on a film.

As a union member there has to be cause to fire someone. At some point you may work for a manager or boss that will fire anyone for any reason at any time. Now they will need a valid reason to do so but otherwise union members can be fired or laid off.

We don’t deserve it
Oddly I hear this as well. "We’re so well paid we should be covering all of our expenses out of pocket including benefits and pension". And therefore we also don’t need a balance of power with the company. Do you think everyone else in the film business is underpaid and that you’re overpaid? Do you really think you don’t deserve benefits like other film workers and like most full time jobs?

Many professional athletes are covered by unions. Are they all under paid?

A guild cannot cover the range of jobs we do
ILM had local 16 in the San Francisco Bay Area that covered everyone. Camera, physical model builders, stage crews, etc. No problem.  A guild can cover all the people that it decides to. Now if you’re a roto person and are now supervising, of course the union will expect you to paid for the correct classification.  

A union won’t cover me because of my job type
The union can cover any worker at any job as long as the worker is willing to be covered and it’s not an issue with the Labor Relations Board. If there is a job category that isn’t currently covered then a majority of those people in that job category should sign the rep cards so they can be covered.

A guild prevents people from doing things on set
Some people are worried the unions are too protective of certain things like touching things on set or doing something outside their scope.

Let’s take a look for why that is:
Example: You move a light and it falls and hurts someone. Who’s at fault?
You move a light and the shot is ruined. Who’s at fault?

You have a transit or Lidar system setup and are partway through doing a survey of the location and someone else from a different department moves that without asking. How well does that go over with you?

There’s a reason why each department oversees their equipment and it’s usage. Because they are responsible for it. They know what they're doing and how to do it safely.

Let’s suppose a Director of Photography shows up on set and the production company tells them that they cut the budget for the camera crew and the DP now has to load, unload the camera, handle the focus and operate the camera in addition to lighting. Now the DP has to handle several jobs beyond what they signed up for and not being able to give their full attention to what they’re supposed to be doing. That could be one way a production company would try to save money.

Let’s suppose someone from wardrobe brought in his or her HDLR. The producer could say great, you stand over here and shoot this scene as well. The wardrobe person is likely paid less than the DP or operator so it’s a cost incentive for the producer. Who’s responsible for the results? How well is that supposed to match the quality and look of the rest of the film?

There are reasons for most of the union rules and guidelines. Safety and responsibility are just a couple. Without them producers would put a lot of pressure on people to do the work for less, to do multiple jobs even if they aren’t responsible for them and from there things spiral downward. When you’re on a professional film that is costing millions if not 10’s of millions of dollars, it’s not cost effective to be trying to save nickels and dimes, which in the end cost you a full day of shooting.

The union doesn’t know about visual effects
Neither does your lawyer. Neither does the film producer.
Do you know about negotiation a union contract? Unlikely. So let’s take the best skills, knowledge and experience of both groups. A guild will have to work with those in visual effects to find out what they want to achieve, what the issues are and how high of priority they are. They will have to work together to vet any agreements.

And the unions will need to up their game to help educate people about what a union is, how it works and they will have to sell the very notion of the union to those who have not been in one.

Guilds are out of date
As noted earlier unions and guilds have helped a middle class to exist in the US and many other countries. It’s why you get weekends off and most people get a 40hr week and why there are safety standards. It’s why much of that is vanishing now and why corporations are now ruling the nation. Who challenges them? Not the politicians who gladly accept their money.

Union people are out of date
Most of the guilds have training classes or offer some education discounts.
The Camera Guild held a series of Stereoscopic Camera learning session at Sony for at least 1 or 2 years. They helped all forms of not only camera members but also producers and directors take the course and get up to speed on the usage, terms and equipment needed to shoot a film in stereo.

The Camera Guild has training classes on the latest camera gear, which is important given the speed of changing digital camera systems. They work with the camera companies and cover LED lighting and cover rigging classes for those who work on Broadway musicals.

The Camera Guild also added Digital Imaging Technician to the jobs they represent and have data handling classes

The Animation Guild has educational coverage and discounts.

Trade association is the solution to everything
A trade association will be a good thing but it, like a union, cannot fix everything.
First, a trade association has to be created. There have been attempts for over 15 years. Maybe this time it will finally happen.
Second, it will take awhile for it to be formed. Same issues as forming a union from scratch.
Third, the companies have to agree on what needs to be done and they have to implement it. That will take time.
Fourth, a trade association is for the companies, not the workers. It’s goal is for the companies to be profitable and improve their situation.

Healthy companies can help to make a healthy industry but that doesn’t necessarily improve all situations for the workers.

Studios are profitable but that doesn’t mean they give the film unions all they want. Typically when the contract is up they reduce what the unions already have and it’s up to the unions to re-negotiate.

GE made a profit of $14 billion a couple of years ago and received a tax refund of over $3 billion. Yet they still asked their employees to take wage cuts. 

Assuming every company will do what's best for the workers is a flawed notion. 

A trade association needs to form first
That might be ideal but see the above topic. That could take awhile and companies continue to drag their feet. One of the advantages of a guild forming now is it might compel the companies to get moving and to setup a trade association.

It’s the wrong time to unionize
This is like saying it’s raining so it’s the wrong time to fix the roof and when it’s not raining saying that there’s no point because it’s not leaking now. When time are good people think they don’t need protection and all the benefits. When time are bad and then they’re laid off, then they think different but unfortunately then it’s too late.

There is only one perfect time and that is now. 

We should have unionized years ago
Woulda, shoulda, coulda. The past is gone. Unless you have a functioning time machine the only thing we have now is the present.

There is only one perfect time and that is now. 

Guilds set the amount people get paid
No, guilds set the minimum wages for different job positions covered by the guild. There is no cap. Most film crewmembers make above scale because they negotiate more.

Guilds determine job position
Much depends on the particular union and job but if an employer is willing to pay you at the full job position rate (higher than you already hold) then the union is unlikely to try to prevent that.

Union members can’t work for non-union productions
This is dependent on the union itself. The Animation Guild has no such restrictions and allows members to go onto non-union projects and even enables them to reduce or hold on their dues during this time period.

Guilds should allow you to join even when not employed
So who is the guild bargaining with on your behalf? If you’re unemployed and not in a union you will have to be working for a company that can be unionized or is already union.

The Guild should negotiate with the studios and not the visual effects companies
You as a visual effects worker likely work for a visual effects company. They are your employer, they determine your working conditions, they determine when you work and they pay you. None of this is handled by the studios since a visual effects company is likely a third party company. Even when studios have a visual effects company it may be structured such that the studio vfx company is the one to negotiate and not the studio itself.

The unions are only interested in dues
There are plenty of people who want into the film business so getting people interested in joining the standard film unions is not a problem. A large number of people get into the unions every year.

You pay no dues until there is negotiated contract with the company that is approved by the members and you are an official union member.

Guild workers are lazy
Come to a real film set and see it in action. When each member has to get something done they move quickly because they know it’s their job. Try being a camera assistant on a large feature film. Lazy is not the word to use.

The union gets you work
There are some unions that offer union halls where people can post jobs. There are no film unions I know of that get film workers work. It’s up to each person to find their own work.

Guilds strike or don’t strike
There’s some confusion about how strikes work and some people like the idea of using them and some don’t want them. Some of the people are confused about the notion that the union can’t strike while they have a contract.

Would you hire a contractor and have a contract with them if they could simply stop working at any point and ask for more, beyond what was in the contract? No you probably wouldn’t. The union contract is with a company and each have to follow it. Usually IA contracts are for 3 years. At that point if there have been new developments or things outside the scope of the existing contract then those will have to be negotiated.

A film union strike happens when the contract has expired and the majority of the members of the union vote for a strike. Usually this only happens if negotiations fail. A strike may happen if a company stops paying wages and is unwilling to correct it. A strike may also happen if the majority of workers have signed rep cards and the production company is unwilling to meet with the guild.  If the workers don’t vote for it or a contract is still valid, it won’t happen. The board of directors cannot authorize a strike without approval of the members.

Unions should be more flexible
There are specific legal requirements that require a union to behave in certain ways or to structure things in a specific way. Just as a public company has certain obligations to shareholders and their legal requirements to operate in a specific manner.

And some of the process is governed by experience based on realities of negotiations, not on wishful thinking.

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Methods of forming a Guild

Going with IATSE
Pros
Fast to unionize. As soon as rep cards are signed the unionizing process can start.
The IATSE covers most of the below the line crew members (Camera, Art, Wardrobe, etc)
They have a structure already setup.
They have union experts and lawyers.
They have multiple health benefit packages.
They have expressed interest in handling visual effects workers.
They have the Animation Guild which covers animators and compositors among others.
They can absorb visual effects workers into the closest guild local until they can establish a full visual effects guild.
A visual effects guild would allow connection with the animation guild and likely other guilds.
An IATSE established visual effects guild would be connected with all other IA guilds.
The IA is already established and has a connection with all the other non-IA guilds in film production (DGA, WGA, SAG, etc)
The IA is already recognized by the studios and takes part in their own negotiations.

Cons
They’re a large organization so we’d want to make sure to have a voice.

Since they’ve been in business a long time they may have residual structure and overhead not appropriate now.

Some people have told me that it shouldn’t be with the IA. Unfortunately they either can’t remember why or are unwilling to talk about the specifics.

Let’s be clear again. No union will be perfect. A person may have been with a local that didn’t do what they should have. Or it could be the person didn’t understand what the union could and could not do. Just as if you might rate something on Yelp or Amazon, there are some people who give a union a 5 star rating and likely some that may give the specific local 1 star rating. And those that give them 1 star ratings are likely more vocal. There are some products and services I could give Apple 5 stars and some I would give 1 star. Doesn’t mean I won’t consider their products in the future.

So if you have had a problem with the IA or other union you should contact them and discuss the issues. You should be clear as to what happened and why it happened. If you have had good or bad experiences (with factual information), then you should write it up for others.


Going with IBEW
Pros
Same basics as the IATSE.
They had earlier meetings with visual effects workers and have indicated their interest in visual effects coverage.
600,000 members (they cover much more than just film and TV work)

Cons
Many of the same as IATSE
Much less film coverage than IATSE


Starting Visual Effects Guild from scratch
Pros
Setup exactly what visual effects workers want
No legacy structure or overhead
Independence in negotiating with companies and studios

Cons
Starting a guild from scratch is a very costly and time consuming process.
Lawyers would need to be hired or some type of arrangement would be needed to get the ball rolling.
Bylaws and all other structures would have to be worked out and defined from scratch.
No experience union reps so either lot of mistakes will be made or guild will need to hire some experienced union people to help setup and run the guild.
Will have to go through whatever legal requirements are to qualify with state and federal government.
And that includes Canada (like IATSE) (and other countries) if we wish and it’s legal.
Will have to be recognized by other guilds, companies and studios.
Will have to hire a full staff of people to deal with membership.
Problem of the cart and horse. Would have to establish a guild first but who will be doing the work and getting the money? Will vfx workers sign rep cards for this brand new guild?


Global Guild
As already covered trying to have a legal guild that works everywhere in the world at this point is impossible. Best to setup each area and work together.

Freelancers Union
This is a union for freelancers of all different types of jobs to get health care.
The downside is this only supplies health care insurance. And even then it’s only applicable in 3 states.
There are no contracts or agreements with companies or employers. There is no protection for working or being paid.

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Alternatives

A Hybrid that’s not a union
This is one of the things people put forward,. They want health care, working conditions, minimums, and collective bargaining. What they’ve just described is a real union.
In the US a group that has collective bargaining is a union. Any group that doesn’t, isn’t a union. That puts great restrictions on exactly what this ‘hybrid’ would be able to accomplish.

They could ask for things from companies and studios but without a legal contract it would be very difficult to make any headway.

They could vote on a group working at a particular company to strike but would all workers do it? And if they did, who works out the contracts with the company? It would still have to be up to each individual to work out their own deal (as it is today) because there is no group that has collective bargaining.

VES (Visual Effects Society)
The VES is an organization of vfx professionals and can provide education and some guidance but since there are no business connection between the VES and companies or studios, there is very little leverage the VES can do as it relates to business.The can educate and they can try to get the various parties to discuss issues.  For the VES to become a guild or a trade association it would need to close it’s doors on existing members and re-open as a totally different entity.

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Summary
Hopefully this helped answer some questions and provide more info about film guilds. Below are links to even more information. Send email directly to the union reps if you have further questions.

The guilds are not perfect but it really is one of the only options workers have to try to turn around the industry.  As I posted yesterday, provide your solution if you have a better idea.

Workers can continue to do nothing but hope that they will continue to have jobs and benefits. They can hope someone solves all the problems and they can hope a trade association forms and solve all the problems. But they shouldn’t be surprised when their jobs and benefits disappear.

Workers can choose to leave the industry and try to make a living in some other field.

Or workers can choose to actually do something such as joining a union. That way in 5 years you don’t have to say, we should have done it 5 years ago. It’s a way to have a voice. It’s a way to signal to the companies and the studios that the visual effects workers are united and that we would like to be treated like the rest of the film crew. It’s a way to start getting portable health benefits, pensions and other benefits.

If instead of a visual effects company if this were a film studio would you be reluctant to join? If your visual effects company is owned by a large corporation making large profits would you be reluctant to join?

We want respect in the industry but we don't even have enough respect for ourselves to ask for what every other film crew member already has. We as the workers are the visual effects industry. If we unite we have strength. If we wish to squabble and go it alone, we will continue to be at the mercy of others and the ones to bear the brunt of decisions outside of our control.

Is fear driving the reluctance of visual effects professionals to join a guild or is it simply apathy?  It’s time for all visual effects workers to have the courage and take a stand to get the process started. It starts with you, not someone else.

If you choose to join the union please get in your rep card to start the process.


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[Update 5/28/13  Recently had yet another discussion with some one on a blog regarding a vfx guild.

My summary:
1. Educate yourself. Google vfx union, go to the vfx union website, go to the links provided.
(If you read the rest of this post you're already further than most people)

2. If you still have questions about the guild then go ahead and contact the guild directly. There are email and phone#s available on their site. It's a simple matter to send in your question and get an answer.

3. Details and schedule - Asking for details, exact steps and schedules is as useful as asking when a vfx graduate will get work, where they will be working, what position and what they will be paid. There is no step by step and there is no schedule. Nobody can answer that.

In both cases it depends on the individual to: 1 Educate themselves (check job listings for someone looking for work, read about guilds for vfx professionals). 2. Take the first step. A graduate has to submit their resume and reel if they wish to start the process. A vfx professional has to sign a union rep card if they wish to start the process. Therefore much depends on the individual to make the effort. Sitting on the couch waiting for a job or the union to come to you will not work.

4. Some people think they should able to sign rep cards even when unemployed. That somehow the union is being closed and inflexible. What would be the point to accept unemployed workers?

For the worker it would simply mean that they would be paying dues with nothing in return. Dues do not cover benefits (health, vacation, etc). That's why there is a negotiation with the company to have them pay some or all benefits. There are negotiated restrictions on how workers qualify for benefits.

If you're unemployed there is no one for the union to negotiate with.

Most film unions are not hiring halls so it's not likely unemployed workers will get a call about jobs from the union.


From the unions stand point there's no point in getting a lot of unemployed people into the union. Sure they could make money with the dues but they can't pay for benefits. Most dues are much less than health care insurance, much less pension, vacation and other benefits.

Unemployed workers who have never been union qualified doesn't provide any leverage for the union.

Flooding the members list with unemployed workers doesn't help any of the other members.

Federal laws and negotiated contracts are likely to make it impossible to unionized unemployed workers.

(Tip: Sign a rep card WHILE you are employed. Don't complain later when you're unemployed.)

5. There is no big conspiracy that the union is doing this to simply get dues. People that complain about this don't tend to take offense at Wall Street crashing the international financial system or with CEO's making tens of millions at the workers expense, but mention the union and they're sure to try to ferret out every detail of every deal.

6. It's been almost 3 1/2 years since the Open Letter went out to James Cameron. People who say a union or trade association is too late said the same thing 3 1/2 years ago. They said the same thing 15 years ago. So where are we now? How did not going union stop outsourcing? How did not going union help with stable jobs? If you're currently out of work think back 3 1/2 years ago. Are you better off today? Maybe NOW is the time to start so that that in 3 1/2 years years from now people aren't saying the exact same thing.

7. Freelance - For some reason people still get hung up on the concept of freelance and how that doesn't allow them as freelance vfx workers to join a union. The entire film industry is made up of freelance people. This is nothing new. Those people who freelance on films, commercials and most TV shows are all union and work freelance.  Now if your vfx company is making you work as an independent contractor realize that it is likely illegal to be classified as such. Are you working at their premises, do you have to be there at certain times, do they tell you what to do? If so, you're an employee.

Independent Contractor vs employee Basic Test
 Independent Contractor vs employee ref

In that case have a discussion with management or report them for violation. As long as workers turn a blind eye to labor law violations, the conditions for the workers (including yourself) will erode.

8. If you have alternate solutions or ideas- post them. If you have an issue with the IA or other union (personally and documented) then post them.

 ]

Dave Rand talks of artists getting scr*wed and what the union provides 

Here's another Variety article just today:  Trouble at Newbreed VFX Cementing Montreal’s Bad Rep

More information
VFX Guild info (world wide)

Great book on how the Animation Guild formed. History repeats itself. Very worth reading if you're interested in the union.
Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson

VFXSoldier Blog posts

Effects Corner Blog posts

Animation Blog

Some of the film unions
Animation Guild
IATSE