Monday, June 10, 2013

Sad state of the Visual Effects Industry

Sad state of the Visual Effects Industry


For anyone considering visual effects as a career and for those already working in the industry-  please check out this great article by Jeff Heusser  at fxGuide:
VFX in Los Angeles – 100 hour weeks & homeless

Puts things in perspective.

This is what our industry has come to. We who make the magic from nothing and we who generate the major profits for the studios. The studios have commoditized us and shipped jobs around the world to save pennies. Those who are experienced, talented and skilled are putting in long hours and are being forced to move to other locations around the world, away from their family and homes.

Those just starting out are being fleeced by anyone and everyone selling them on this fictional dream of fame, fortune and creative riches.

For profit schools are multiplying at an incredible rate and being funded by money machines such as Goldman Sachs to sell dreams to people, young and old. The problem is those dreams don't exist. These schools are churning out thousands of graduates to an industry without jobs. The only selection process at these types of schools is can you pay or can you sign this student loan from the government.  Your aptitude and your potential talent is never evaluated. Guidance counselors never reveal the reality of the industry you're getting into or your odds. In most cases these diploma mill types of schools teach very little of value and even those that do now have cranked out so many others it doesn't matter. It's hard to stand out and even when you do it's hard to get a job. When you do get a job you will likely be working long hours and then have to move to find your next project.

All of these students are eager to go into tens of thousands of debt. They are eager to work for free or close to free. They are eager to be exploited, to lower their value and the value of everyone else in the future, to the detriment of their real future.

The student loan bubble is the next big bubble to burst with over $1 trillion in student loans here in the US.

Many coming to this website are searching for the salary of visual effects supervisors and other positions, eager to learn about making a fortune without pausing on some of the more sobering information.

Those just considering visual effects industry as a career, save yourself. Go into something with a future. Visual effects are being used  more than they ever have (every film from hollywood uses vfx and most independents) and the technical and creative challenges are increasing but the business aspects and control of the industry have turned the love of what we do into a mess. It certainly pains me to write this as someone who has been doing this a long time. Visual effects companies are collapsing while others fiddle.

Many in the industry, even those with experience, are bailing as quickly as they can. And with a visual effects only skill set, there's very few places you can work. There are few other industries that can take people who do animation, lighting, rendering, modeling, compositing, etc. Make sure if you do go to school you gain a broader base of knowledge than just visual effects. 

There are plenty of visual effects companies around the world that have no problems exploiting recent graduates who have already been exploited and fleeced from the schools they attended. Overtime is the norm. Companies encourage it, especially since it hides the sins of poor management, and it is now such a mantra for workers that they accept it as the norm themselves.

The visual effects companies who take on many of these new graduates do so at the expense of other, more experienced workers. And why do they do it? False economics. They think that hiring people at a lower wage is how they can save money. The truth is the experienced worker is more productive, the more likely to solve the problems, and the one who can make sure the project gets done in the compressed time schedule. New people should be brought in as needed and mentored so they have a future. In an industry where experienced people are being dumped for the cheaper, inexperienced people - what do people starting a career in this industry think will be happening to them once they become experienced? It's an endless cycle.

With so many visual effects graduates eager to be exploited and companies willing to exploit them, the visual effects industry is dissolving from the bottom while pressure and other problems are dissolving the top. The end result will be an empty hull.

Now there are thousands and thousands of film school graduates every year as well. Likely many times the number of visual effects graduates. Why isn't the rest of the film industry having these same problems? Well the studios are smart enough not to hire too many inexperienced people. They know the value of experience. And everyone else working in live action filmmaking is covered by a union. This provides the studios with the experienced people they need and also protect the crews from being exploited. Visual effects is the only group not covered by a union and thus is able to be easily exploited.

Related posts
See any article on the right column under the State of the Industry

Updated 6-11-2013
I'll repeat some of the links here from the schools post since not everyone follows the links and I've added many more since there seems to be some confusion regarding this issue.


Harkin, Colleagues Say For-Profit Colleges Squander Billions and Destroy Dreams
Art Institute graduate spent 70K on degree, can't find video game job, takes up stripping instead.

New links:
Yes another video and article about another visual effects student being lied to at Art Institute in Tampa.

110 for-profit colleges accused of lying, defrauding taxpayers - video and article

Read more:

For-profit colleges investigation - Great video
For-Profit Colleges Are A Spectacularly Bad Investment


What I Just Told the Obama Administration About For-Profit Colleges
NY Times list of articles on for-profit schools

Some of those NY Times articles:
Student Debt and the Crushing of the American Dream
Misleading Advice for Student Borrowers
Closer Scrutiny of For-Profit Schools


For-profit colleges wrong solution to higher education problem

See vfxsoldier for more student stories.


Update 6-14-2013
Even if you work in a subsidized area you might not be paid 

-----------------------
Today is also another Townhall Meeting that applies to all involved in visual effects around the world.
This is a streaming event that is being held in New York today but is being streamed globally with speakers from around the world.

Starts at 6pm New York time. 3pm Los Angeles time.

More info:
VFXTownHall Streaming location.
More info








Thursday, May 23, 2013

Survey Comments


Survey Comments

I did a simple survey asking visual effects and animation professionals about their working conditions.
For more details and the results of the survey see  Visual Effects Working Conditions Survey

Keep in mind when I ask about working conditions many are surprised, even at the VES board meetings. Many of us do work in places that provide reasonable working environments and that do follow at least basics of the labor laws. But keep in mind this is a global industry. Your experiences are not the same as everyone else's and just because you may not have experienced something, doesn't mean it doesn't happen. I've heard reports of beatings and other issues in places such as India and China. Even in Los Angeles there are companies that do not pay overtime nor do they provide reasonable working conditions (air conditioning, etc). Much depends on the quality and level of the company you work for.

Also keep in mind you are likely to be required (requested?) to travel half way around the world to keep working. Will the company there be providing the same level of experience as you've grown used to? As vfx companies continue to be squeezed don't be surprised if the companies start making even more trims to not only your salary and benefits but you work experience and environment as well.

Safety is one that people seem to take for granted. Are there ethernet cables and power cables running on the floors where you work that people might trip on? Are any of the exit doors locked for security or other reasons? Is the stairway door blocked with old computers or boxes? Is it in a good area of town? Are there tall cabinets or hanging 'models' that might fall in an earthquake? Was a warehouse or old house quickly converted to a vfx company workspace?

The first question of the survey was about priorities. This was the level of concern or how important it was to the professional. From none to Highest (essentially 1-5). What are the important issues to be considered when working at a job or considering to take a job?

These were focused on issues the company has some control over (versus quality of the script, etc)
Brackets are added comments from me.

Priorities of concern 
None Low       Medium High Highest concern - (Required)
1. Safety on job
2. Working environment (temp, ventilation, etc)
3. Ergonomics (monitor placement, chair, etc)
4. Meal breaks
5. Rest breaks
6. Compensated for overtime
7. Minimizing overtime
8. Turnaround time (time between work days)
9. Health Insurance Coverage
10. Vacation time
11. Sick leave
12. Pension
13. Credits
14. Credit placement
15. Deal memo
16. Demo Material [Being able to show material on demo reel]
17. Being misclassified [Independent contractor, technician, manager, etc to avoid overtime or other issues]
18. Having to move to keep working [Are you concerned about having to move elsewhere?]
19. Other (please specify)

The second question was about how well the company you work for meets those concerns?
If a pension was high on your concern list but the company did not offer a pension plan, then it would be rated None.

How well does your current company meet your concerns? (or last if not working)
None Low Medium High Maximum

The following are a list of the comments from respondents who answered Other in either question.
The first list is those who commented on both questions (priority and company). After that are the comments regarding only priority question and last, comments regarding the company meeting those demands. Comments in [ brackets ] are my responses.

Priority and company responses

Vancouver, BC   Canada 
Priority: having a notice greater than 2 weeks before getting fired.

Company: training, introduction to the team and project


Altadena, CA USA  
Priority: training, introduction to the team and project

Company: Appreciation for work and a supportive environment focused on quality work.


Bielefeld, Nordrheinwestfalen Germany
Priority: Health Insurance Coverage is through the state, although I worry a lot about paying the Coverage!

Company: None = meaning, they didn't deliver what I wished for  Maximum = Totally satisfied with what they did  ---- don't know if I got that right! -------
[Yes, that's correct]

Vancouver, BC   Canada
Priority: No job security, short contracts, no carrier advancement

Company:  No job security, short contracts, no carrier advancement


London,   UK
Priority: Not mentioned: Sexual Harassment Policies

Company:  Cant Answer for Credits and Credit placement yet, as movie not yet released.


Vancouver, BC   Canada
Priority: I want to be able to have a family and not uproot them every 6 months. I make decent money but not enough to handle that without concern

Company:  They hire 200+ animators and then lay them all off at the same time making finding the next job very difficult


Los Angeles, CA   USA  
Priority: please no relocation. hard to find stable jobs when everything and everyone is constantly moving from one place to another. I want a life w/people I love *biggest priority*

Company:  had to leave loved ones behind and relocate to canada to work at this company. great studio, loved the work i was doing, but very lonely personal life. life outside of work just wasn't satisfying/happy enough, so chose to go back home. now struggling to find work at home. wish I didn't have to choose between a great work life vs a great personal life.


Barcelona, Spain
Priority: at least be heard...

Company:  it seems nobody cares about the content


Los Angeles, CA   USA
Priority: This company went bankrupt.

Company:  This company went bankrupt.


London,   UK
Priority: I put None for Health Insurance because I happen to work in the UK where we have the NHS. But, if I have to keep moving around the world like I have over the past 10 years, this may change.

Company:  - Not compensated for overtime at all. Most people (everyone?) in London,   UK are on day rate.
- No pension that I know of.
- Not sure about film credits this time around. The last time I worked for DNeg was years ago, and I did get credit then. Of course, it was below the catering.
- I am misclassified: have a lead title informally and a senior artist contract.


London,   UK
Priority: None

Company:  Great


Los Angeles, CA   USA
Priority: Needing to move has been the end of numerous relationships and even a Divorce. I've taken my own steps and sacrifices to minimize this but it's a major issue for most.

Company:  Work space is consistently much worse than it has to be in most companies. Even when there is a good spaces available artists are placed in the worse possible spots that can be found. Cold, Dark, Cramped, Noisy, etc...


Vancouver, BC   Canada
Priority: Challenging work - High Priority
Being involved in meetings/dailies and not a grunt worker - High Priority

Company:  Most work is low difficulty    Not involved in creative talks or meetings.  Hired as a grunt worker to pump out finished characters.


Berkeley, CA USA
Priority: These are difficult to answer; the company I work for does a great job of meeting my needs and treating me fairly. The concern is that if we close, I'll be unable to easily find another job. So,

Company:  Again...if my company stays in business, all is well. It's just that it's looking like it might be difficult to stay in business...


El Segundo, CA   USA
Priority: I think this is a little miss leading because it assumes that everyone has experienced these situations. I for one have never been "misclassified" And NO ONE can ever offer complete job security.
[I'm not making any assumptions about what people have experienced. What are your concerns, priorities, etc?
Also I made no suggestion regarding job security in the survey.]

Company: I believe we as artist also need to look at ourselves. Everyday I see everyone around me wasting countless hours and taking 4 hours to do something that should only take 1. If we would simply work with integrity then perhaps we would not be in as much of this mess as we are. Not to say there are not sweatshops out there but we cannot put all the blame on them.
[Maybe you should help them or flag management?  This survey isn't putting the blame on anyone. Just trying to get different experiences]


Los Angeles, CA   USA
Priority: consistent enforcement of state, local, and Federal labor laws: required, absolutely

Company:  VFX supes treated employees like servants, not collaborators; lots of going to the top of the org chart for concerns that could be resolved with more directly-targeted phone calls; complete mayhem on a project where people slept over in the building to complete a botched job by another division; bad integration of recently-acquired facilities and existing employees.


Los Angeles, CA   USA
Priority: If the environment is abusive, I have quit with minimal notice.  In one specific case, I was threatened with being fired, and then the supervisor asked my coworkers if they knew anyone who could replace me.

Company:  Some of this is the difference between previz in a production office and previz at a vfx or commercial house.  Because production offices are temporary and on location, they tend to have older office furniture.  VFX and commercial houses tend to have better, ergonomic chairs.


Mexico
Priority: Advance payment 50%

Company:  No contract

---------

Priority responses only

Los Angeles, CA   USA,CA USA
Priority: I think marking pretty much of all these items as a "high concern" has made me realize this list should be retitled to "reasons to leave"


No location
Priority: Salary scale model for all studios to use via standardization with min 3% salary raise.


Los Angeles, CA   USA  
Priority: Compensation fee schedule for canceled bookings, Penalties for truncated or extended schedules.  Priority:  Highest.  
Parking or compensation for parking lot fees or alternate transportation where public transportation is unavailable or unworkable.  Priority: High


Mumbai, Maharashtra India
Priority: Training and development activities


Los Angeles, CA   USA
Priority: How the management treats the artists personally.


Sydney, Australia
Priority: Salary / fair pay


Vancouver, BC   Canada
Priority: Having to recover for sick days even thought they are specified on the contract     Having more duties than specified on the position and being told that I don't deserve a promotion and the minimum salary for the position.


Stuttgart, Germany
Priority: Less everyday working hours!


Fort Lauderdale, FL USA
Priority: Can no longer find work in Florida. Too much competition with college grads which has severely lowered wages and increased competition for the few jobs available. Over 18 years professional experience and struggling to find suitable, stable employment at a reasonable wage.


London,   UK
Priority: Breaks, vacation, safety, credits, Material and environment are already good in UK


London,   UK
Priority: i am afraid i seriously am not understanding what the above represents; MY concerns or the concerns of the company as represented by the deal memo? the wording of this is vague at best. i have responded to the survey above assuming it has to do with the deal memo content.
[Not everyone gets a deal memo of any kind. Some don't know what a deal memo is. So the question was how important is a deal memo and it's content to you.]


Burbank, CA USA
Priority: Salaries dropping, too many art school grads flooding market


Culver City, CA USA
Priority: Residuals?


Los Angeles, CA   USA
Priority: When facilities ask me to bring in assets from other jobs they know I have worked on. I have refused to work at certain place where someone asked me to bring in something.


New York, NY USA
Priority: Re: Health Insurance / Pension - I secure my own, so provided the pay is high enough to offset those costs, they are not concerns for what positions I seek.
[So will your job always pay high enough and rise as quick or quicker than the speed health care is rising? ]


New York, NY USA
Priority: Its all about quality work and being treated as a human being.


Vancouver, BC   Canada
Priority: Finding work


Vancouver, BC   Canada
Priority: Contract length and job security is absolute top


Sam Francisco, CA   USA
Priority: I'm pretty lucky


Vancouver, BC   Canada
Priority: Top concern - unpredictability in length of contracts, location of work, viability of companies, future of industry.


El Segundo, CA USA
Priority: moving is NOT an option for me (or my family), so "NOT having to move for work" is "required"


Baton Rouge, Louisiana USA
Priority: I'm 50 yrs. old. I can't keep moving for the job.  I need time off. I need a vacation.  I need a like.


El Segundo, CA USA
Priority: Not sure what's going on with that last question but no, will not move just to stay in VFX
[Is having to move a high concern? And your answer is yes, it's a big concern.]


Montreal, Quebec Canada
Priority: Quality of project. Experience and learning. Who i am working with. Money.


San Francisco, CA USA
Priority: Experience and expertise is considered a detriment more and more.


Nicaso, CA USA
Priority: Opportunities to move up or lead new projects without simply doing the same 'cog' job for years


San Francisco, CA USA
Priority: Consecutive days worked is a big problem.


Berkeley, CA USA
Priority: Not sure what a deal memo is.
[Demo memo is a written agreement with the company so your pay rate, position, and other details are clearly stated. See VFX Deal Memo for more info ]

Glendale, CA USA
Priority: Note I work for a unionized company


Culver City, CA USA
Priority: Why would being force to move to keep working be a requirement that anyone would want?
[Is having to move a high concern? ]


El Segundo, CA USA
Priority: Movable start dates without compensation. Poor communication about end dates.


Santa Monica, CA USA
Priority: Loss of VFX jobs in and around the Los Angeles area, and the length of unemployment between contracts.


San Francisco, CA USA
Priority: Working on good scripts and challenging movies is very important.


Los Angeles, CA   USA
Priority: Lack of will power, or maybe power in general, of vfx houses to push back on studios/clients regarding feedback and notes.  Endless revisions and complete changes of mind on clients part.


Los Angeles, CA   USA
Priority: No mercy for working moms.


Los Angeles, CA   USA
Priority: Quality of shows high, working with your friends high


Montreal, Quebec Canada
Priority: Overtime used as leverage to lower salary


Los Angeles, CA   USA
Priority: Confirmation about availability is required.  Currently only production side can has confirm, but worker can't.


Venice, CA USA
Priority: Highest concern is the frequent layoffs and employers unable to guarantee work for more than a couple of weeks.


------------------------------
Company responses only

Perth, Australia
Company: In the last 2 years I have worked in Sydney, London,   UK, Bergen and Perth. What I have answered here applies to all places.


Carlsbad, CA USA
Company: I am a 6-month contract worker and do not receive benefits (health, 401k, vacation, etc) from my employer


Woodland Hills, CA USA
Company: We get no overtime pay (exempt, full time) but do get royalties.
[I assume you work in games?]


Los Angeles, CA   USA
Company: I am currently working outside of a production environment since few jobs in animation remain in L.A.


Los Angeles, CA   USA
Company:  Haven't had to move… yet.


USA
Company: I think what you're doing is a giant waste of time.  It's the not MY responsibility to force a company to do what *I* want.  I can work in another industry if I don't want to work this way.  I'm so tired of the whining.  How about getting VFX companies to simply be run by normal human beings instead of people who will take any job for any price so James Cameron will visit their facility?  The problem with the industry is not going to be fixed by a union.  It'll be fixed when all these terribly run companies go out of business and ones with sound practices take their place.
[ First the survey doesn't force any company to do anything. It's simply trying to get a guage of workers around the world. As to getting them to work the way YOU want - you have no problems if companies break labor laws or treat people poorly? So should those who have been beaten not mention it since it would be whining?

"It'll be fixed when all these terribly run companies go out of business and ones with sound practices take their place."
How do you suggest the problems be fixed? What are the sound practices and how will the terribly run companies go out of business? (Evidently we're not to speak of any of this according to your note) ]


Los Angeles, CA   USA
Company: My last employer was a pretty good place to work. This is not typical.


London,   UK
Company:  We actually got paid day-rate only. If we worked weekend we could take day-rate or comp day. No per hour OT.


Wellington, New Zealand
Company: Perhaps this should come under 'deal memo'? Length of contract - contracts seem to be getting shorter and shorter and are less likely to be honored anyway. You might get a six month contract but be let go half way through it with no or almost no notice. There is absolutely no stability


New York, NY  USA
Company: No loyalty to employees, extremely low wages


Los Angeles, CA   USA
Company: currently freelance


Los Angeles, CA   USA
Company: You don't have a place to put notes for items 4-10, so I am putting it here. In item 9, [Overtime compensation] I have to put down that I am paid a flat, because I am a salaried employee. But in item 8, [Are you compensated for all the hours you work? ] I feel like I am more than adequately compensated for my overtime, because I factored that into my salary negotiation, and I am paid what I think my time is worth. The important point here is that you don't have to be paid "overtime" per se, at an increased hourly rate, to feel well compensated for your additional time at the office. In fact, having to punch a timecard to keep track of my time would be annoying as hell. In my current situation, I come and go as I please, as long as my work gets done. I prefer that over some kind of crappy union timecard punching situation. I've done that. It's a system that works well for mediocre people who can't demand their own deals.It's not for me.

[ A flat rate is fine when both you and the employer know what the time required will be and if it's consistent. What happens when your employer requires the entire project to be done working 16hr days, 7 days a week? Did you factor that in? Does anything in your contract prevent that from happening? When your time is fixed there is no incentive for the company to avoid overtime. It's actually more cost effective from their accountants stand point to have you put in as much time as possible, since that's all free to them.

"I come and go as I please, as long as my work gets done. " The problem is for most people  working in vfx it is a team effort.  In those cases people can't come and go as they please, they have to be there to make sure the work and hand offs are made.

"punch a timecard to keep track of my time would be annoying as hell."
First there are other methods of tracking time than punching a timecard. Second, so the company has no idea how much time you actually put in? Without knowing how much time you and others are putting in how do they determine how much to bid?

"It's a system that works well for mediocre people who can't demand their own deals."
So you have full protection from anything the company decides to do? And you've never been burned even once? Congratulations. ]

Hollywood, CA USA
Company: I am on a work visa and I can never feel safe because there is always more and more lack of money which push the companies I worked for to restructure and get rid of employees


Glendale, CA USA
Company:  It should be noted that I currently work at Dreamworks and am therefore covered by TAG. But I am still very much concerned by and supportive working conditions, rates, and guild membership for all of us involved in the field.


Vancouver, BC   Canada
Company:  Too many work hours.


London,   UK
Company: I had different treatment in my previous country, in France.  I kinda threaten of legal action my employer before leaving so I get every single hour paid, with special rate and stuff. Because the first month they tried to paid me really low (nothing actually at first) because I was 'on training' ....  So I write a letter summing up a very accurate timesheet, stating roughly : Pay Me.


Miramar, Wellington New Zealand
Company:  I am not in the US.  I work at a company in a country with a national health plan.  The company doesn't provide it, but doesn't need to.


Wellington, New Zealand
Company: I'm not sure I understood this question correctly, so I answered as if high means the company is meeting my concerns, and low if not. Also I have no idea what deal memo is.
[Yes, that's correct. High means they're meeting your concerns]


Hillsboro, OR USA
Company: I had to move from California to get this job


Redwood City, CA USA
Company: concerned about layoffs / outsourcing to India and China


Los Angeles, CA   USA
Company:  This is kind of a mixture of my current employer, with whom I recently started work, and my previous employer. Where I don't yet have experience with how my current employer works (like credits or demo material - basically the last 6 lines) I've given a response reflecting my previous employer.


Summary
I think there are quite a few similarities in the comments, no matter where in the world they came from.

Keep in mind the film business is all freelance. Film crews go from one project to another (just like actors, etc) and have gaps between employment while they try to locate additional work. That's one of the reasons why film workers are paid a bit more than similar workers in other industries. It's also one of the reasons why they are unionized. Many in visual effects have gotten used to the idea that visual effects is a permanent position and the amount of work is a constant.

As always please leave comments if you have additional thoughts.


Monday, May 20, 2013

Visual Effects Working Conditions Survey

Visual Effects Working Conditions Survey

[Update:  What follows is the details of the survey and then final summery at the end.  I'm adding some of summary results here for those who simply skim.

In New Zealand 38% of the workers had worked 100hrs a week during their heavy crunch time.
Keep in mind a regular work week for most countries is 40 hours. At 100 hours that's 2-1/2 times the number of hours per week as a regular person has to put in. That's over 14 hrs a day even if you work 7 day weeks. Equivalent to 20 hrs day if it were a 5 day work week. Also keep in mind most countries and fair trade organizations have a cap of 60hrs a week total.  Anyone putting in 100hrs in a week has exceeded the limit in most countries by a full weeks worth of labor on top of the maximum.

This also wasn't simply for 1 week for most of those working. In New Zealand 13% of the workers put in long weeks for over 10 weeks. 19% put in 8 weeks of heavy overtime. 10 weeks is 2-1/2 months or likely 70+ days non-stop without a day off.

While New Zealand was the highest, most countries far exceed regular labor limits. Details in the survey and end summary.

Globally 18% of visual effects workers had put in at least one 24+ hr day in the last 2 years. Almost 1 out of every 5 visual effects workers had not stopped to sleep during a 24 hour period. In one day these people put in over 1/2 of what most people take 5 days to do.]
------------------------

I conducted a simple survey of visual effects professionals and animators over the course of 2 weeks via twitter, Facebook and this blog and conducted on survey monkey. This is not a scientific survey, it's just a rough gauge of some of the issues for visual effects professionals around the world. Because no one monitors the visual effects industry there is a lack of any real data regarding companies and workers. The Croner survey is done for animation and visual effects companies so they know what the salary range is for different positions but otherwise wide spread information is severely lacking.

I posted this survey in the hopes of getting a sense for any consensus on some of the various issues visual effects professionals have to deal with. What are the priorities of vfx professionals? We talk about hours and other problems but how much of an issue are they? Do they vary by location?

I focused on issues that the visual effects companies have some control over and that are measurable. I've avoided asking about things such as respect or good projects. While important issues for individuals these are not something easily measured or controlled by the visual effects companies.

This data will be submitted and used by the VES Strategic Committee and I'm making it available here for reference.

Basics
In the end 663 people from around the world filled out the survey.
31 countries were represented.

Number of surveys done in the following countries:
  • USA             303
  • Canada         113
  • UK                 87
  • India               31
  • France            17
  • Australia         16
  • New Zealand   16
  • Germany          8
  • Singapore         5
  • Mexico             5
  • Spain                5

The other countries had less than 5 people each.
China had 3 people report and I have included that in some of the following charts just to have a data point.
27 people did not provide location information so won't be used for the location info section.

Caution
663 people responding to the survey isn't bad but with thousands of people in the industry (unknown exactly how many are in any one region, let alone the world), the sample is only a rough sample and can only represent those that took the survey. The small number of sampling in some countries can greatly skew the results so don't extrapolate these into representing a majority of cases.

I've tried to double check the calculations but if you see something amiss go ahead and flag it.

Results
The next several charts are what the survey web site provided. After the charts are corresponding tables of the actual values. Note the values are averages. These are for all the survey results (global).

I ran numbers in Excel to get Median values, which I think are much more useful, as well as breakdown by country. These are posted at the end.

The first two questions have values of 1 to 5 in terms of no importance to highest for each topic.
Priority of 5 meant that it was a requirement or a big concern.
Company meets needs, a 5 indicated the company was doing very well at meeting the needs.

It was interesting that every topic received some 5's and some 1's, so something that was critical to some people was of very little concern to others. And that's why the averages shown in the first batch of data points is not as interesting as the median values that are listed later.























Global Medians

The following data was sorted in Excel and shows Median values in addition to Averages.

Priorities is the importance of what professionals placed on each issue.
Below is the global priority list sorted.






Country breakdowns

Here is the original list showing the comparison of different country responses.
Yellow represents values below the Global values.
Blue represents values above the Global values.




Companies shows how well the companies are dealing with the specific issues from the worker's perspective.

Yellow represents values below the Global values.
Blue represents values above the Global values.




Topics by country

Global includes all survey results, even if no location provided. All values in nearest %
Small sample sizes provide questionable results for many countries.










Summary of Results
I've just completed organizing the numbers so haven't analyzed them in detail. I will do a follow up post with comments from those taking the survey. [Comments from the survey are now up ] There are certainly some differences between locations. Some of the attitudes about priorities are likely to be relative to the perspective at that particular location.

Compensation for OT, minimizing OT, and avoiding moving are the top in most countries.
Low on the list is credit placement. Doesn't mean it's not an issue but other more pressing matters.

And to be clear anything marked as compensation pertains to being paid for Overtime when it is worked. 'Compensation for all hours worked' is just what it says. This is not to imply higher wages but simply being paid for work done.

Almost 39% receive no OverTime compensation on a global average.
Almost 36% don't know the overtime laws in their location.
14.46% get regular pay(or comp time) instead of overtime pay.

Those who had to put in 24hrs or more in a continuous day were 2nd only to those who had put in 14hrs a day.

50hr work week is most standard 'normal' week and 70hr more likely heavy week.

[Updated 6/18/2013 Added a couple more paragraphs because I want to make sure the numbers sink in and don't just appear as numbers on a chart.

In New Zealand 38% of the workers had worked 100hrs a week during their heavy crunch time.
Keep in mind a regular work week for most countries is 40 hours. At 100 hours that's 2-1/2 times the number of hours per week as a regular person has to put in. That's over 14 hrs a day even if you work 7 day weeks. Equivalent to 20 hrs day if it were a 5 day work week. Also keep in mind most countries and fair trade organizations have a cap of 60hrs a week total.  Anyone putting in 100hrs in a week has exceeded the limit in most countries by a full weeks worth of labor on top of the maximum.

This also wasn't simply for 1 week for most of those working. In New Zealand 13% of the workers put in long weeks for over 10 weeks. 19% put in 8 weeks of heavy overtime. 10 weeks is 2-1/2 months or likely 70+ days non-stop without a day off.

Globally 18% of visual effects workers had put in at least one 24+ hr day in the last 2 years. Almost 1 out of every 5 visual effects workers had not stopped to sleep during a 24 hour period. In one day these people put in over 1/2 of what most people take 5 days to do.

Those who don't work in visual effects tend to have a hard time to grasp this concept. ]

The bottom line is visual effects professionals are putting in a lot of hours, frequently beyond limits set by both countries and some industries. And many of the hours are not compensated so a majority of these workers are being exploited unless their pay is correctly calculated to cover heavy overtime.

[Update 6-20-2013 Overtime links
Overtime post
Why Crunch Mode Doesn't Work: 6 Lessons

The death march: the problem of crunch time in game development

More Productivity Myths, Debunked by Science (and Common Sense)
Myth #1: More Hours Equals More Work  ]

Summary
First, thank you to everyone who took the survey.

Hopefully this will shed some light on issues for visual effects workers around the world and help to show similarities and disparities between areas.

There have been other surveys done in the last year by VFX Solidarity, the UK VFX group and others. I'll try to post links to those here.

Updated 5/22/2013 BECTU UK survey results

This information could at least be the start of research for both guilds and trade association. More surveys will be likely coming from a number of groups including the Visual Effects Society.

I'm still pushing for workers to come up with a Code of Conduct addressing these issues.
More info in these posts:
VFX Professionals United
Global VFX Workers

If you wish to have a voice in the future of visual effects you will have to speak up and make yourself heard. Participate in surveys, post comments, post you own blog, get involved with forums, etc.

If you have other issues or solutions please go ahead and post them in the comments. Last week someone wrote a comment to a post I had, that I did not cover issues and solutions in non-LA areas. For the same effort they could have listed their specific issues and solutions in the comments.

And again, very little I've posted has been LA specific. See VFX World Wide PI talk which lists issues and solutions. With the exception of health care, ALL of the issues were world wide. Subsidies have a huge influence, good or bad, no matter where you work. We are not working locally for local markets. The visual effects industry is global with work being done around the world and with many professionals having to move around the world. Any change in any area will affect you.

Massive Overtime and unpaid work hours are problems all around the world. See the survey results.

The solutions included a global trade association and guilds among other things. For those who think guilds are LA centric, many guilds cover the entire US. Also note that most countries of the world have guilds and many have specific film related guilds, including Canada and the UK among others.  And yet there is an amazing amount of ignorance or denial regarding all of these things. See Visual Effects Guilds to learn more about guilds.

For those who wish to see improvements to this industry, have courage to stand up and be heard. It's in your hands. The time for finger pointing or waiting for someone else to solve all the problems is over.

If you have thoughts or insights based on the survey results please leave them in the comments below. If you have suggestions for future survey questions you think are important go ahead and leave those in the comments section as well.

Survey comments are covered in the Survey Comments Post

Thursday, April 18, 2013

Visual Effects Guilds



Visual Effects Guilds

[Yes, I know this is long but please consider reading it and follow the links to the vfx union sites. It's your life, your career. Hopefully you think these are worthwhile to spend a few minutes getting educated. Plenty of information now available regarding vfx unions.]

I think that visual effects professionals should have some type of minimum working conditions and protection. I think project to project workers should get some of the same and continuous benefits as many others in the film business.

We work hard developing our creative and technical skills but it's our business skills that we have a problem with. And even if you do have business skills you're unlikely to have much leverage with a company. Who's watching our backs? Unfortunately if you think your company is always looking out for you then expect a rude surprise.

If all companies were great all the time to their employees, always valued them, treated them well, followed labor laws and work laws, then there would be less need for protection. But as we've seen money is a powerful driving force and companies can change rapidly. R&H was known to treat their employees great but in the end people were laid off without pay and lack of benefits. 

There are a few ways to try to obtain these types protections but very few that have any real leverage necessary to do this well. And one of the main options is a guild so I'll try to provide information in this post and cover the good and bad. I'll touch on possible other options as well.

There still seems to be a lot of misinformation, myths and confusion about what a film type of Guild is.  (Guild and union mean the same thing these days) Many in visual effects have not spent much time on film sets so don’t quite see how this works. And some people seem to be adverse to follow links to union sites for some reason. 

And no guilds, are not perfect, but then again neither is the company you work for or any other company or organization. And please, no “I heard from a friend of a friend who’s cousin…’ stories. For every union story you have, I can provide 10 documented ones for companies. (Wall Street banks, PG&E bonuses, etc) And no, this isn’t about auto unions.

And no, guilds by themselves cannot solve all of the visual effects industries problems. Two of the main things being explored are a Trade Association for the companies (an organization of the companies so they can have some balance in business) and Guilds (an organization of the workers so they can have some balance in business).

I ask that you read this post with an open mind and follow up on some of the references so you can become informed instead of relying on myths. 

Introduction
By and large everyone working on a major motion picture are in a guild. The director, writers, actors, cinematographers, production designer, costume designer, sound recorder, stunts, special effects, grips, electricians, props, editors, make-up artists, script supervisors, script supervisors, set decorators, scenic artists, hair stylists, their crews, etc. Even the producers have their own guild. Some of the animation companies (Disney, Dreamworks, Sony Animation) are covered by a guild. 

Visual effects is one of the few groups working in the film industry that are not unionized. (Composers is a smaller group that also has not unionized.)

These other guilds all get some type of profit sharing or residuals from the films they work on. Directors, writers and actors get checks based on the success of the film. Most of the below the line union workers get secondary sales (DVDs, etc) residuals with  the studios putting in a % into their health and welfare fund (MPI) to help offset health care costs.

Now think about what visual effects have contributed to the film business. Think of all the top money making films of all time. Think of all the tent pole movies that visual effects have made possible. So why is it that we don’t think we deserve the same protection and benefits as everyone else in film production?

Visual effects actually was unionized before digital. Close Encounters, Star Wars and other visual effects projects were done with union crews. ILM, Pacific Title, Illusion Arts and other shops were union. The short sighted view of the new wave of digital artists didn’t see the point of a guild and so here we are.

History in a nutshell
The IATSE (also known as the IA) - International Alliance of Theatrical Stage Employees was founded in 1893. It handles most of the below the line crew members and is made up of locals that cover specific crafts and/or areas. 114,000 members

The Directors Guild of America (DGA) was started in 1936 and has 15,000 members. Screen Actors Guild (SAG) was started in 1933 and covers 165,000 actors. Writers Guild of America has roots starting back in 1921.

There are also the Teamsters covering drivers and International Brotherhood of Electrical Workers (IBEW) covering Electrical Workers, Studio Utility and others.

What is a guild?
A guild is a group of workers who unite to maintain and improve their working experience and conditions. Guilds are used to try to balance the fact the corporations have all the power and may make things very difficult for their workers in spite of the fact the workers are the ones making their product or performing the actual work.

What have unions contributed?
The following is a list of some of the items that have happened because of union involvement. Because workers stood together. These were not simply goodwill from companies or politicians. And what we take all of these for granted today.

1.         Weekends without work
2.         All breaks at work, including your lunch breaks
3.         Paid vacation
4.         Family & Medical Leave Act (FMLA)
5.         Sick leave
6.         Social Security
7.         Minimum wage
8.         Civil Rights Act/Title VII - prohibits employer discrimination
9.         8-hour workday
10.         Overtime pay
11.         Child labor laws
12.         Occupational Safety & Health Act (OSHA)
13.         40-hour workweek
14.         Workers’ compensation (workers’ comp)
15.         Unemployment insurance
16.         Pensions
17.         Workplace safety standards and regulations
18.         Employer health care insurance
19.         Collective bargaining rights for employees
20.         Wrongful termination laws
21.         Age Discrimination in Employment Act of 1967 (ADEA)
22.         Whistleblower protection laws
23.         Employee Polygraph Protection Act (EPPA) - prohibits employers from using a lie detector test on an employee
24.         Veteran's Employment and Training Services (VETS)
25.         Compensation increases and evaluations (i.e. raises)
26.         Sexual harassment laws
27.         Americans With Disabilities Act (ADA)
28.         Holiday pay
29.         Employer dental, life, and vision insurance
30.         Privacy rights
31.         Pregnancy and parental leave
32.         Military leave
33.         The right to strike
34.         Public education for children
35.         Equal Pay Acts of 1963 & 2011 - requires employers pay men and women equally for the same amount of work
36.         Laws ending sweatshops in the United States


Keep in mind the unions helped to establish the middle class of the US. One of the reasons for the stagnant wages over the last 20 years and the skyrocketing CEO wages (going from 30x workers wages to now over 300x the average worker wages) is because unions have been losing ground.

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Pros of a film guild
When a film crewmember (from a grip to the director) walks on set they know what is required of them and they know that the others working are professionals.

They know that they don’t have to include most basics in their deal memos since those are already covered by the union contracts.

They know that they will be fed every 6 hours and get correct breaks.

They know labor laws will be followed.

They know that safety laws will be followed.

They know they will be paid for all hours worked, including overtime.

They know the producers can’t suddenly cut their agreed on wages or decide not to pay them.

They know the producers can’t give them a sob story or threaten them to work unpaid hours.

They know they can show up and not be told that the producers decided to cancel the day of shooting and they won’t be paid.

They know that they will be covered by the same health care plan they’ve had and that the hours they are working are counted toward their benefits.

They know they can focus on the work at hand since many of the business aspects are covered by the union.

A Director of Photography knows that when they show up for a full feature film there will be an operator and an assistant so they can do their job right. And so they aren’t stuck doing several positions they had not planned on doing.

They know that if a production company violates any of the agreement, that they and all other union works can report it and the guild will respond accordingly.

They know they have strength in numbers and can stand up to being bullied by the production companies. The representative from their Local is only a phone call away and can help resolve any issues on set.

Here’s the Oscar acceptance speech of cinematography winner Wally Pfister for Inception (He also did the Dark Knight series of films along with a long list of other film projects.)

At the Academy Awards tonight, best cinematography winner Wally Pfister made a point during his acceptance speech of thanking his union crew on “Inception.”

Backstage he went further, expressing shock at Wisconsin Gov. Scott Walker’s budget proposal, which would limit union’s collective bargaining powers. Opponents of the plan have been protesting at the state capitol for 21 days.



“I think that what is going on in Wisconsin is kind of madness right now,” Pfister says. “I have been a union member for 30 years and what the union has given to me is security for my family. They have given me health care in a country that doesn’t provide health care and I think unions are a very important part of the middle class in America all we are trying to do is get a decent wage and have medical care.”
  
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Pros for visual effects workers
Visual effects workers have the same type of pros as the film workers.

Knowing you’re going to be paid for the hours you work.

Knowing you not be misclassified as an independent contractor, salaried employee, technician or many of the other methods companies use to avoid overtime pay or taxes.

Knowing the company won’t be making sweeping changes to everyone’s wages or deal memos. Should that happen the guild will step in and have a discussion with the company.

Benefits on par with many of the other film guilds.

Knowing their benefits won’t be reduced randomly by the company.

Having continuous, portable health care insurance as you move from company to company. Right now you have to start from scratch with each company you work for and wait 90 days before any health care kicks in. And that has to be repeated every time you start at another company. And the union health plans are typically much better than typical company plans.

Having continuous, portable pension plan as you move from company to company. Many companies require 1 year of working before you can even be part of their 401k.

Banking hours for benefits. When you are laid off as a guild member you have likely banked hours above and beyond what was required to cover you. This means you may have a year of health insurance coverage even once you’re laid off. When some of the DreamWorks people were laid off, many of those covered by the Animation Guild had months or more of health care coverage. Those that were non-union had to go onto Cobra insurance plans (expensive) and then will have to switch to personal insurance (very expensive).

Paid time off for illness and vacation.

Knowing companies will have to follow labor laws.

Knowing working conditions will not be an issue for those at workstations. Those on sets and locations will be provided the safety training as required and not be subjected to hazardous working conditions.

As with other guilds they will be provided free or discounted classes to improve their skills.

Being connected to other guilds and film members.

Strength in numbers provides leverage when required.

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Cons of a film guild
It’s made up of people
Like any other organization or company, a guild is made up of people who you may not always agree with. You as a member vote on board members and various executives to represent you. Those people are typically working in the specific area just like you. But the majority of votes wins and you may not care for the choices made.

There may be times when legally and technically they can’t do what you’d like. The guild does not run the company so the company is free to make bad decisions. The guild cannot stop outsourcing. Each local may choose to deal with subsidies and other regional bills if their members so choose.

The majority may have different priorities than you do. Typically compromises have to be made in any negotiation.

Leadership
Yes, like companies, leadership at a specific guild at a specific time period may not be very good. They may make poor decisions or try to rule with a heavy hand. No different than companies or politics. However, unlike companies, you as a member vote on the key leadership.

Dues
Dues for many film unions range from a few hundred dollars on up, typically based on your base rate. Dues are likely to be less than your cable bill and with health care and other benefits the cost is very worthwhile. 

Some people think that there should be no dues or that dues should be very cheap. Any real guild has to lease (or buy) a building. They need to pay a basic staff and manager even if board members and some executives are volunteer. Phone, electricity, emails, mailing, etc all have real costs and require people to do them.

Initiation fees
These are for when you first join a guild and can be a few thousand dollars depending on the guild and position. BUT in the case of visual effects companies (or any film production) that unionizes, the guilds waive the fee for those currently working there.  The animation guild (and possibly others) are flexible in terms of the fee. If you’re only working for a short time or have a problem raising the money, they will work with you.

Overhead
In addition to elected officers there is also a paid staff at guild offices. These people may be involved in getting the newsletter or magazine out, collecting dues, arranging educational events and many other day to day activities. It’s possible these can become heavy with more managers than need be or with higher paid managers than need be. This bloat can be left over from better times, just like some companies.

Benefit coverage
To qualify for benefits (health, pension, etc) you have to work for 600 hrs in a 6 months time period. To continue to qualify you have to put in 400 hrs every 6 months. (These numbers vary with the guilds and negotiations) This can make it rough if you miss the number of hours but you can bank hours so your excess hours accumulate to some degree allowing your benefits to continue for up to a year or so if you’ve been working for a long period of time. It’s also not a lot different than working at a typical company where you’d have to work for 3 months before qualifying and if your hours dropped (part time) or you were laid off your benefits would stop immediately.

Pensions
Pensions are based on the idea that everyone continues to contribute and they are wisely invested. Sometimes union management may make bad investments with the pension funds. And you'll need to be aware of the exact pension plan. 

There have been state governments and some companies that have caused trouble for union pension plans. Either by not paying into union plans as they are contracted to do or by considering the pension plans their personal piggy bank.

MPI Pensions are wholly employer funded.

Roster
Contract Services Trust Fund, which works with a number of the film unions, requires workers to have worked in the last x years to remain on the roster. Companies are encouraged to hire from the roster before hiring non-roster members. But this varies again with the individual local. The roster is a function of the collective bargaining agreement and is subject to negotiations between the employer and the union. In the Animation Guild roster status is given to someone who has worked 30 days in the last two-years. 

Corruption
Yes, like at any company or organization there may be examples of staff or executives pocketing money. Unions are subject to stringent federal rules regarding finances and have to disclose them accordingly.

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The Process
Workers have to be come educated about the guild. The guild cannot force you to read their materials.  For more info directly from the union:

VFX Guild info (world wide)

Their representatives are available via email or phone call for questions that you have that are not covered on their web site.

Workers have to sign rep cards to signify to the guild that they are in fact interested in joining the guild and have it represent them.   VFX Union Rep card

Yes, you have to be currently working for a company otherwise who is the guild organizing? If there were a Trade Association, the guild would bargain with them in order to reach an agreement that covers the artist working at theassociation-member facilities.   (Just like the film studios have their trade associations that works with the guilds). But currently there is no vfx trade association so each company has to be unionized one by one. The same thing would happen for any company not covered by a trade association, assuming there were one.

Once the guild has a majority of rep cards of a given company (usually 60-70%) then they will meet with the company and tell them the majority of workers are requesting to be covered by the guild. The guild does not provide the cards or the names to the company.

Ideally the company would open up dialog with the guild at that point.

By US Federal law an official vote is scheduled where all workers vote on joining a guild.

Now at this point many companies will try to discourage the union from forming by doing a number of things simply to try to retain power. The companies may pump up benefits only for the duration of the union threat and then simply reduce the benefits as soon as they can.

If a majority of the workers vote yes, then negotiations start between the guild and the company.

A committee of workers from within the facility would be formed as the negotiation committee and would help direct the negotiations. They would determine minimum rates for different positions and the various guidelines and contract points. What type of benefits, how good the benefits are and the costs of all these are part of the negotiations. The union and company go back and forth to hammer out the contract.

The contract is voted and approved by the guild workers.

The company is now a union company and the workers who are covered by the guild are now guild members.

If the organizing were done through the IA then those workers would be assigned to the closest matching union local. When there are enough members for a visual effects guild, then a visual effects guild will be put into the works.

If a visual effects guild proper is created (whether through the IA or other mechanism) then visual effects people would be voted on to be on the board or as executives. The visual effects workers would determine what their priorities are and some of how they will be structured (within the restraints of the law and any master union such as the IA.

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Myths and misunderstandings
A guild is not the prefect solution.
Some people seem to have it in their mind that there is some magical cure all solution to the ills of the visual effects industry. That we should only attempt for perfect solutions and not bother with anything that doesn’t achieves 100% guaranteed success.

There is no magical 100% solution. Sorry. There are a variety of problems and any solution will only try to solve one aspect. It will take multiple solutions to fix the problems.

A guild only affects the US
No. There are unions, including film unions, around the world.  IATSE has a US group and a Canada group. In the UK they have BECTU which a number of visual effects people in London have declared their interest in. Because they realize they are not being paid for overtime and when they are it’s simply an in lieu situation at regular pay. And they know they, as individuals, cannot change that.

Check the local unions in your area to see about becoming a union member and what the specific pros and cons are there.

That's why this post is called Visual Effects Guilds. 

Should any area of visual effects workers anywhere in the world unionize, then that will be used as a guide and basis for other visual effects workers. Non-union film crews frequently follow many union guidelines. Writers who aren’t covered by the Writers Guild typically try to get similar coverage. It would likely happen in visual effects.

A rising tide lifts all boats.

Guilds are only local to Los Angeles
Each local covers a different but specific union and area. In the case of some guilds they cover the entire US such as the Camera Guild.

A Guild does not guarantee health benefits for life
The guild does not guarantee health coverage beyond banked hours until a member has been in the guild for a long period of time. Here’s the information: MPI offers retiree health benefits after a certain period of time under a union contract.  This benefit is sometimes called "Lifetime Health Coverage" but loosely fits that definition.  Once a member qualifies for Retiree Health coverage (15 "qualified" years (at least 400 hours) in the plans (3 of those must be after age 40) and 20,000 credited hours worked under a union contract).  That retiree coverage acts like active coverage (regular
coverage) until the retired member becomes eligible to participate in Medicare Part B.  The retired member must then join Medicare Part B and MPI will act as secondary coverage.

The union should be a global union
The problem is each country and each region has very different labor laws. And in each of those areas the union has to be adjusted to work within those legal restraints and they have to create contracts with the companies in those regions that are legally binding in those locations.

For all intents and purposes it’s impossible to have a fully global union. So the best that can be done is to have a unions per country or region and ideally have them work together in some form.

If you sign a rep card your employer will know about it.
False. Obviously if you tell them or tell someone who in turn tells them then they will know. But the rep cards are private to the union and are not turned over to the company.

The union will increase the cost for the company by x% and drive them out of business.
It does the union, company and the members no good to increase the costs of the company that will put them out of business. The union will negotiate a contract with a company. The workers and company will have to agree on the contract for it to be finalized. It’s in all of their best interest to work out something that works for all of them. If a company (or studio) is making large profits then the result will be different than a very small company with low profit margins.

The guilds have been flexible and have adjusted to reality television as well as independent films. SAG has short film, ultra low budget, and other agreements based on the size and type of production. Edward Burns shot a $9,000 film with SAG actors. The IA has special adjustments as well. 

The union health plans are usually superior to most company plans. And the benefits also include pension, sick pay and vacation.  The IA itself has multiple health care insurance plans so an alternative could be selected based on the cost factors for the specific company. It’s possible in negotiations that members be willing to trim their wages slightly to help obtain a better health care plan that is portable. Likely to be much more affordable than  paying Cobra or individual insurance.

Now if the company you work for provides no benefits or overtime pay, then yes, it will cost the company more. But if you work for such a company you are helping to finance them just like they are in turn helping to finance the film because they chose not to bid the project correctly. You have to deduct all the extra costs of your own benefits and all the unpaid overtime (illegal it should be noted) to find out what your rate really is. You’ve been foregoing what all others in film unions get and are giving up what comes with most full time jobs.

Unionizing will cause all work to go elsewhere
Much depends on the financial impact to the companies and the studios. See the note above. That impact could be very little.

The entire visual effects work being done in the US and Canada cannot be simply sent to low cost areas tomorrow. If it was that simple the studios would already be doing it. There is not enough capacity even in the places that have subsidies to do all the work. If the UK were to unionize tomorrow it would likewise be difficult to get all of that work up and running elsewhere.

This would be especially true if a number of companies were unionized in a short period of time.

The unions aren’t stopping outsourcing
The unions typically don’t get involved in fighting the huge political lobbying arms of the studios and politicians. It’s a very tough and expensive battle and has no basis for logic or facts. So the IA has no involvement in subsidies. Each local has their choice of how they wish to use their funds. And a particular local may choose to be pro or con a specific government bill, including subsidies.

We’re artists, not mechanics. We don’t need a union
This is a common phrase. So why are directors, writers, production designers, cinematographers, etc all covered by guilds? Why are many musicians, including those in orchestras, covered by unions?

Staff workers don’t need to be in the union
Hopefully one of the things that have become obvious is there are no guaranteed jobs. A business can change, it can downsize, and it can declare bankruptcy. Everyone working in visual effects should consider themselves freelance like all of the film crewmembers. You may be fortunate to be working for a longer period of time at one place but that doesn’t mean you’re guaranteed employment. Some people who have been at ILM over 20 years have been laid off. Things change.

The union makes it so you can’t fire or lay off anyone. They guaranteed permanent jobs.
I can only assume this comes from in reference to the teachers tenure. Some people think this would force visual effects companies to retain their entire crew. The fact is union workers are laid off all the time. All film crewmembers are laid off when they complete their task on a film.

As a union member there has to be cause to fire someone. At some point you may work for a manager or boss that will fire anyone for any reason at any time. Now they will need a valid reason to do so but otherwise union members can be fired or laid off.

We don’t deserve it
Oddly I hear this as well. "We’re so well paid we should be covering all of our expenses out of pocket including benefits and pension". And therefore we also don’t need a balance of power with the company. Do you think everyone else in the film business is underpaid and that you’re overpaid? Do you really think you don’t deserve benefits like other film workers and like most full time jobs?

Many professional athletes are covered by unions. Are they all under paid?

A guild cannot cover the range of jobs we do
ILM had local 16 in the San Francisco Bay Area that covered everyone. Camera, physical model builders, stage crews, etc. No problem.  A guild can cover all the people that it decides to. Now if you’re a roto person and are now supervising, of course the union will expect you to paid for the correct classification.  

A union won’t cover me because of my job type
The union can cover any worker at any job as long as the worker is willing to be covered and it’s not an issue with the Labor Relations Board. If there is a job category that isn’t currently covered then a majority of those people in that job category should sign the rep cards so they can be covered.

A guild prevents people from doing things on set
Some people are worried the unions are too protective of certain things like touching things on set or doing something outside their scope.

Let’s take a look for why that is:
Example: You move a light and it falls and hurts someone. Who’s at fault?
You move a light and the shot is ruined. Who’s at fault?

You have a transit or Lidar system setup and are partway through doing a survey of the location and someone else from a different department moves that without asking. How well does that go over with you?

There’s a reason why each department oversees their equipment and it’s usage. Because they are responsible for it. They know what they're doing and how to do it safely.

Let’s suppose a Director of Photography shows up on set and the production company tells them that they cut the budget for the camera crew and the DP now has to load, unload the camera, handle the focus and operate the camera in addition to lighting. Now the DP has to handle several jobs beyond what they signed up for and not being able to give their full attention to what they’re supposed to be doing. That could be one way a production company would try to save money.

Let’s suppose someone from wardrobe brought in his or her HDLR. The producer could say great, you stand over here and shoot this scene as well. The wardrobe person is likely paid less than the DP or operator so it’s a cost incentive for the producer. Who’s responsible for the results? How well is that supposed to match the quality and look of the rest of the film?

There are reasons for most of the union rules and guidelines. Safety and responsibility are just a couple. Without them producers would put a lot of pressure on people to do the work for less, to do multiple jobs even if they aren’t responsible for them and from there things spiral downward. When you’re on a professional film that is costing millions if not 10’s of millions of dollars, it’s not cost effective to be trying to save nickels and dimes, which in the end cost you a full day of shooting.

The union doesn’t know about visual effects
Neither does your lawyer. Neither does the film producer.
Do you know about negotiation a union contract? Unlikely. So let’s take the best skills, knowledge and experience of both groups. A guild will have to work with those in visual effects to find out what they want to achieve, what the issues are and how high of priority they are. They will have to work together to vet any agreements.

And the unions will need to up their game to help educate people about what a union is, how it works and they will have to sell the very notion of the union to those who have not been in one.

Guilds are out of date
As noted earlier unions and guilds have helped a middle class to exist in the US and many other countries. It’s why you get weekends off and most people get a 40hr week and why there are safety standards. It’s why much of that is vanishing now and why corporations are now ruling the nation. Who challenges them? Not the politicians who gladly accept their money.

Union people are out of date
Most of the guilds have training classes or offer some education discounts.
The Camera Guild held a series of Stereoscopic Camera learning session at Sony for at least 1 or 2 years. They helped all forms of not only camera members but also producers and directors take the course and get up to speed on the usage, terms and equipment needed to shoot a film in stereo.

The Camera Guild has training classes on the latest camera gear, which is important given the speed of changing digital camera systems. They work with the camera companies and cover LED lighting and cover rigging classes for those who work on Broadway musicals.

The Camera Guild also added Digital Imaging Technician to the jobs they represent and have data handling classes

The Animation Guild has educational coverage and discounts.

Trade association is the solution to everything
A trade association will be a good thing but it, like a union, cannot fix everything.
First, a trade association has to be created. There have been attempts for over 15 years. Maybe this time it will finally happen.
Second, it will take awhile for it to be formed. Same issues as forming a union from scratch.
Third, the companies have to agree on what needs to be done and they have to implement it. That will take time.
Fourth, a trade association is for the companies, not the workers. It’s goal is for the companies to be profitable and improve their situation.

Healthy companies can help to make a healthy industry but that doesn’t necessarily improve all situations for the workers.

Studios are profitable but that doesn’t mean they give the film unions all they want. Typically when the contract is up they reduce what the unions already have and it’s up to the unions to re-negotiate.

GE made a profit of $14 billion a couple of years ago and received a tax refund of over $3 billion. Yet they still asked their employees to take wage cuts. 

Assuming every company will do what's best for the workers is a flawed notion. 

A trade association needs to form first
That might be ideal but see the above topic. That could take awhile and companies continue to drag their feet. One of the advantages of a guild forming now is it might compel the companies to get moving and to setup a trade association.

It’s the wrong time to unionize
This is like saying it’s raining so it’s the wrong time to fix the roof and when it’s not raining saying that there’s no point because it’s not leaking now. When time are good people think they don’t need protection and all the benefits. When time are bad and then they’re laid off, then they think different but unfortunately then it’s too late.

There is only one perfect time and that is now. 

We should have unionized years ago
Woulda, shoulda, coulda. The past is gone. Unless you have a functioning time machine the only thing we have now is the present.

There is only one perfect time and that is now. 

Guilds set the amount people get paid
No, guilds set the minimum wages for different job positions covered by the guild. There is no cap. Most film crewmembers make above scale because they negotiate more.

Guilds determine job position
Much depends on the particular union and job but if an employer is willing to pay you at the full job position rate (higher than you already hold) then the union is unlikely to try to prevent that.

Union members can’t work for non-union productions
This is dependent on the union itself. The Animation Guild has no such restrictions and allows members to go onto non-union projects and even enables them to reduce or hold on their dues during this time period.

Guilds should allow you to join even when not employed
So who is the guild bargaining with on your behalf? If you’re unemployed and not in a union you will have to be working for a company that can be unionized or is already union.

The Guild should negotiate with the studios and not the visual effects companies
You as a visual effects worker likely work for a visual effects company. They are your employer, they determine your working conditions, they determine when you work and they pay you. None of this is handled by the studios since a visual effects company is likely a third party company. Even when studios have a visual effects company it may be structured such that the studio vfx company is the one to negotiate and not the studio itself.

The unions are only interested in dues
There are plenty of people who want into the film business so getting people interested in joining the standard film unions is not a problem. A large number of people get into the unions every year.

You pay no dues until there is negotiated contract with the company that is approved by the members and you are an official union member.

Guild workers are lazy
Come to a real film set and see it in action. When each member has to get something done they move quickly because they know it’s their job. Try being a camera assistant on a large feature film. Lazy is not the word to use.

The union gets you work
There are some unions that offer union halls where people can post jobs. There are no film unions I know of that get film workers work. It’s up to each person to find their own work.

Guilds strike or don’t strike
There’s some confusion about how strikes work and some people like the idea of using them and some don’t want them. Some of the people are confused about the notion that the union can’t strike while they have a contract.

Would you hire a contractor and have a contract with them if they could simply stop working at any point and ask for more, beyond what was in the contract? No you probably wouldn’t. The union contract is with a company and each have to follow it. Usually IA contracts are for 3 years. At that point if there have been new developments or things outside the scope of the existing contract then those will have to be negotiated.

A film union strike happens when the contract has expired and the majority of the members of the union vote for a strike. Usually this only happens if negotiations fail. A strike may happen if a company stops paying wages and is unwilling to correct it. A strike may also happen if the majority of workers have signed rep cards and the production company is unwilling to meet with the guild.  If the workers don’t vote for it or a contract is still valid, it won’t happen. The board of directors cannot authorize a strike without approval of the members.

Unions should be more flexible
There are specific legal requirements that require a union to behave in certain ways or to structure things in a specific way. Just as a public company has certain obligations to shareholders and their legal requirements to operate in a specific manner.

And some of the process is governed by experience based on realities of negotiations, not on wishful thinking.

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Methods of forming a Guild

Going with IATSE
Pros
Fast to unionize. As soon as rep cards are signed the unionizing process can start.
The IATSE covers most of the below the line crew members (Camera, Art, Wardrobe, etc)
They have a structure already setup.
They have union experts and lawyers.
They have multiple health benefit packages.
They have expressed interest in handling visual effects workers.
They have the Animation Guild which covers animators and compositors among others.
They can absorb visual effects workers into the closest guild local until they can establish a full visual effects guild.
A visual effects guild would allow connection with the animation guild and likely other guilds.
An IATSE established visual effects guild would be connected with all other IA guilds.
The IA is already established and has a connection with all the other non-IA guilds in film production (DGA, WGA, SAG, etc)
The IA is already recognized by the studios and takes part in their own negotiations.

Cons
They’re a large organization so we’d want to make sure to have a voice.

Since they’ve been in business a long time they may have residual structure and overhead not appropriate now.

Some people have told me that it shouldn’t be with the IA. Unfortunately they either can’t remember why or are unwilling to talk about the specifics.

Let’s be clear again. No union will be perfect. A person may have been with a local that didn’t do what they should have. Or it could be the person didn’t understand what the union could and could not do. Just as if you might rate something on Yelp or Amazon, there are some people who give a union a 5 star rating and likely some that may give the specific local 1 star rating. And those that give them 1 star ratings are likely more vocal. There are some products and services I could give Apple 5 stars and some I would give 1 star. Doesn’t mean I won’t consider their products in the future.

So if you have had a problem with the IA or other union you should contact them and discuss the issues. You should be clear as to what happened and why it happened. If you have had good or bad experiences (with factual information), then you should write it up for others.


Going with IBEW
Pros
Same basics as the IATSE.
They had earlier meetings with visual effects workers and have indicated their interest in visual effects coverage.
600,000 members (they cover much more than just film and TV work)

Cons
Many of the same as IATSE
Much less film coverage than IATSE


Starting Visual Effects Guild from scratch
Pros
Setup exactly what visual effects workers want
No legacy structure or overhead
Independence in negotiating with companies and studios

Cons
Starting a guild from scratch is a very costly and time consuming process.
Lawyers would need to be hired or some type of arrangement would be needed to get the ball rolling.
Bylaws and all other structures would have to be worked out and defined from scratch.
No experience union reps so either lot of mistakes will be made or guild will need to hire some experienced union people to help setup and run the guild.
Will have to go through whatever legal requirements are to qualify with state and federal government.
And that includes Canada (like IATSE) (and other countries) if we wish and it’s legal.
Will have to be recognized by other guilds, companies and studios.
Will have to hire a full staff of people to deal with membership.
Problem of the cart and horse. Would have to establish a guild first but who will be doing the work and getting the money? Will vfx workers sign rep cards for this brand new guild?


Global Guild
As already covered trying to have a legal guild that works everywhere in the world at this point is impossible. Best to setup each area and work together.

Freelancers Union
This is a union for freelancers of all different types of jobs to get health care.
The downside is this only supplies health care insurance. And even then it’s only applicable in 3 states.
There are no contracts or agreements with companies or employers. There is no protection for working or being paid.

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Alternatives

A Hybrid that’s not a union
This is one of the things people put forward,. They want health care, working conditions, minimums, and collective bargaining. What they’ve just described is a real union.
In the US a group that has collective bargaining is a union. Any group that doesn’t, isn’t a union. That puts great restrictions on exactly what this ‘hybrid’ would be able to accomplish.

They could ask for things from companies and studios but without a legal contract it would be very difficult to make any headway.

They could vote on a group working at a particular company to strike but would all workers do it? And if they did, who works out the contracts with the company? It would still have to be up to each individual to work out their own deal (as it is today) because there is no group that has collective bargaining.

VES (Visual Effects Society)
The VES is an organization of vfx professionals and can provide education and some guidance but since there are no business connection between the VES and companies or studios, there is very little leverage the VES can do as it relates to business.The can educate and they can try to get the various parties to discuss issues.  For the VES to become a guild or a trade association it would need to close it’s doors on existing members and re-open as a totally different entity.

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Summary
Hopefully this helped answer some questions and provide more info about film guilds. Below are links to even more information. Send email directly to the union reps if you have further questions.

The guilds are not perfect but it really is one of the only options workers have to try to turn around the industry.  As I posted yesterday, provide your solution if you have a better idea.

Workers can continue to do nothing but hope that they will continue to have jobs and benefits. They can hope someone solves all the problems and they can hope a trade association forms and solve all the problems. But they shouldn’t be surprised when their jobs and benefits disappear.

Workers can choose to leave the industry and try to make a living in some other field.

Or workers can choose to actually do something such as joining a union. That way in 5 years you don’t have to say, we should have done it 5 years ago. It’s a way to have a voice. It’s a way to signal to the companies and the studios that the visual effects workers are united and that we would like to be treated like the rest of the film crew. It’s a way to start getting portable health benefits, pensions and other benefits.

If instead of a visual effects company if this were a film studio would you be reluctant to join? If your visual effects company is owned by a large corporation making large profits would you be reluctant to join?

We want respect in the industry but we don't even have enough respect for ourselves to ask for what every other film crew member already has. We as the workers are the visual effects industry. If we unite we have strength. If we wish to squabble and go it alone, we will continue to be at the mercy of others and the ones to bear the brunt of decisions outside of our control.

Is fear driving the reluctance of visual effects professionals to join a guild or is it simply apathy?  It’s time for all visual effects workers to have the courage and take a stand to get the process started. It starts with you, not someone else.

If you choose to join the union please get in your rep card to start the process.


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[Update 5/28/13  Recently had yet another discussion with some one on a blog regarding a vfx guild.

My summary:
1. Educate yourself. Google vfx union, go to the vfx union website, go to the links provided.
(If you read the rest of this post you're already further than most people)

2. If you still have questions about the guild then go ahead and contact the guild directly. There are email and phone#s available on their site. It's a simple matter to send in your question and get an answer.

3. Details and schedule - Asking for details, exact steps and schedules is as useful as asking when a vfx graduate will get work, where they will be working, what position and what they will be paid. There is no step by step and there is no schedule. Nobody can answer that.

In both cases it depends on the individual to: 1 Educate themselves (check job listings for someone looking for work, read about guilds for vfx professionals). 2. Take the first step. A graduate has to submit their resume and reel if they wish to start the process. A vfx professional has to sign a union rep card if they wish to start the process. Therefore much depends on the individual to make the effort. Sitting on the couch waiting for a job or the union to come to you will not work.

4. Some people think they should able to sign rep cards even when unemployed. That somehow the union is being closed and inflexible. What would be the point to accept unemployed workers?

For the worker it would simply mean that they would be paying dues with nothing in return. Dues do not cover benefits (health, vacation, etc). That's why there is a negotiation with the company to have them pay some or all benefits. There are negotiated restrictions on how workers qualify for benefits.

If you're unemployed there is no one for the union to negotiate with.

Most film unions are not hiring halls so it's not likely unemployed workers will get a call about jobs from the union.


From the unions stand point there's no point in getting a lot of unemployed people into the union. Sure they could make money with the dues but they can't pay for benefits. Most dues are much less than health care insurance, much less pension, vacation and other benefits.

Unemployed workers who have never been union qualified doesn't provide any leverage for the union.

Flooding the members list with unemployed workers doesn't help any of the other members.

Federal laws and negotiated contracts are likely to make it impossible to unionized unemployed workers.

(Tip: Sign a rep card WHILE you are employed. Don't complain later when you're unemployed.)

5. There is no big conspiracy that the union is doing this to simply get dues. People that complain about this don't tend to take offense at Wall Street crashing the international financial system or with CEO's making tens of millions at the workers expense, but mention the union and they're sure to try to ferret out every detail of every deal.

6. It's been almost 3 1/2 years since the Open Letter went out to James Cameron. People who say a union or trade association is too late said the same thing 3 1/2 years ago. They said the same thing 15 years ago. So where are we now? How did not going union stop outsourcing? How did not going union help with stable jobs? If you're currently out of work think back 3 1/2 years ago. Are you better off today? Maybe NOW is the time to start so that that in 3 1/2 years years from now people aren't saying the exact same thing.

7. Freelance - For some reason people still get hung up on the concept of freelance and how that doesn't allow them as freelance vfx workers to join a union. The entire film industry is made up of freelance people. This is nothing new. Those people who freelance on films, commercials and most TV shows are all union and work freelance.  Now if your vfx company is making you work as an independent contractor realize that it is likely illegal to be classified as such. Are you working at their premises, do you have to be there at certain times, do they tell you what to do? If so, you're an employee.

Independent Contractor vs employee Basic Test
 Independent Contractor vs employee ref

In that case have a discussion with management or report them for violation. As long as workers turn a blind eye to labor law violations, the conditions for the workers (including yourself) will erode.

8. If you have alternate solutions or ideas- post them. If you have an issue with the IA or other union (personally and documented) then post them.

 ]

Dave Rand talks of artists getting scr*wed and what the union provides 

Here's another Variety article just today:  Trouble at Newbreed VFX Cementing Montreal’s Bad Rep

More information
VFX Guild info (world wide)

Great book on how the Animation Guild formed. History repeats itself. Very worth reading if you're interested in the union.
Drawing the Line: The Untold Story of the Animation Unions from Bosko to Bart Simpson

VFXSoldier Blog posts

Effects Corner Blog posts

Animation Blog

Some of the film unions
Animation Guild
IATSE