Showing posts with label professionals. Show all posts
Showing posts with label professionals. Show all posts

Thursday, May 23, 2013

Survey Comments


Survey Comments

I did a simple survey asking visual effects and animation professionals about their working conditions.
For more details and the results of the survey see  Visual Effects Working Conditions Survey

Keep in mind when I ask about working conditions many are surprised, even at the VES board meetings. Many of us do work in places that provide reasonable working environments and that do follow at least basics of the labor laws. But keep in mind this is a global industry. Your experiences are not the same as everyone else's and just because you may not have experienced something, doesn't mean it doesn't happen. I've heard reports of beatings and other issues in places such as India and China. Even in Los Angeles there are companies that do not pay overtime nor do they provide reasonable working conditions (air conditioning, etc). Much depends on the quality and level of the company you work for.

Also keep in mind you are likely to be required (requested?) to travel half way around the world to keep working. Will the company there be providing the same level of experience as you've grown used to? As vfx companies continue to be squeezed don't be surprised if the companies start making even more trims to not only your salary and benefits but you work experience and environment as well.

Safety is one that people seem to take for granted. Are there ethernet cables and power cables running on the floors where you work that people might trip on? Are any of the exit doors locked for security or other reasons? Is the stairway door blocked with old computers or boxes? Is it in a good area of town? Are there tall cabinets or hanging 'models' that might fall in an earthquake? Was a warehouse or old house quickly converted to a vfx company workspace?

The first question of the survey was about priorities. This was the level of concern or how important it was to the professional. From none to Highest (essentially 1-5). What are the important issues to be considered when working at a job or considering to take a job?

These were focused on issues the company has some control over (versus quality of the script, etc)
Brackets are added comments from me.

Priorities of concern 
None Low       Medium High Highest concern - (Required)
1. Safety on job
2. Working environment (temp, ventilation, etc)
3. Ergonomics (monitor placement, chair, etc)
4. Meal breaks
5. Rest breaks
6. Compensated for overtime
7. Minimizing overtime
8. Turnaround time (time between work days)
9. Health Insurance Coverage
10. Vacation time
11. Sick leave
12. Pension
13. Credits
14. Credit placement
15. Deal memo
16. Demo Material [Being able to show material on demo reel]
17. Being misclassified [Independent contractor, technician, manager, etc to avoid overtime or other issues]
18. Having to move to keep working [Are you concerned about having to move elsewhere?]
19. Other (please specify)

The second question was about how well the company you work for meets those concerns?
If a pension was high on your concern list but the company did not offer a pension plan, then it would be rated None.

How well does your current company meet your concerns? (or last if not working)
None Low Medium High Maximum

The following are a list of the comments from respondents who answered Other in either question.
The first list is those who commented on both questions (priority and company). After that are the comments regarding only priority question and last, comments regarding the company meeting those demands. Comments in [ brackets ] are my responses.

Priority and company responses

Vancouver, BC   Canada 
Priority: having a notice greater than 2 weeks before getting fired.

Company: training, introduction to the team and project


Altadena, CA USA  
Priority: training, introduction to the team and project

Company: Appreciation for work and a supportive environment focused on quality work.


Bielefeld, Nordrheinwestfalen Germany
Priority: Health Insurance Coverage is through the state, although I worry a lot about paying the Coverage!

Company: None = meaning, they didn't deliver what I wished for  Maximum = Totally satisfied with what they did  ---- don't know if I got that right! -------
[Yes, that's correct]

Vancouver, BC   Canada
Priority: No job security, short contracts, no carrier advancement

Company:  No job security, short contracts, no carrier advancement


London,   UK
Priority: Not mentioned: Sexual Harassment Policies

Company:  Cant Answer for Credits and Credit placement yet, as movie not yet released.


Vancouver, BC   Canada
Priority: I want to be able to have a family and not uproot them every 6 months. I make decent money but not enough to handle that without concern

Company:  They hire 200+ animators and then lay them all off at the same time making finding the next job very difficult


Los Angeles, CA   USA  
Priority: please no relocation. hard to find stable jobs when everything and everyone is constantly moving from one place to another. I want a life w/people I love *biggest priority*

Company:  had to leave loved ones behind and relocate to canada to work at this company. great studio, loved the work i was doing, but very lonely personal life. life outside of work just wasn't satisfying/happy enough, so chose to go back home. now struggling to find work at home. wish I didn't have to choose between a great work life vs a great personal life.


Barcelona, Spain
Priority: at least be heard...

Company:  it seems nobody cares about the content


Los Angeles, CA   USA
Priority: This company went bankrupt.

Company:  This company went bankrupt.


London,   UK
Priority: I put None for Health Insurance because I happen to work in the UK where we have the NHS. But, if I have to keep moving around the world like I have over the past 10 years, this may change.

Company:  - Not compensated for overtime at all. Most people (everyone?) in London,   UK are on day rate.
- No pension that I know of.
- Not sure about film credits this time around. The last time I worked for DNeg was years ago, and I did get credit then. Of course, it was below the catering.
- I am misclassified: have a lead title informally and a senior artist contract.


London,   UK
Priority: None

Company:  Great


Los Angeles, CA   USA
Priority: Needing to move has been the end of numerous relationships and even a Divorce. I've taken my own steps and sacrifices to minimize this but it's a major issue for most.

Company:  Work space is consistently much worse than it has to be in most companies. Even when there is a good spaces available artists are placed in the worse possible spots that can be found. Cold, Dark, Cramped, Noisy, etc...


Vancouver, BC   Canada
Priority: Challenging work - High Priority
Being involved in meetings/dailies and not a grunt worker - High Priority

Company:  Most work is low difficulty    Not involved in creative talks or meetings.  Hired as a grunt worker to pump out finished characters.


Berkeley, CA USA
Priority: These are difficult to answer; the company I work for does a great job of meeting my needs and treating me fairly. The concern is that if we close, I'll be unable to easily find another job. So,

Company:  Again...if my company stays in business, all is well. It's just that it's looking like it might be difficult to stay in business...


El Segundo, CA   USA
Priority: I think this is a little miss leading because it assumes that everyone has experienced these situations. I for one have never been "misclassified" And NO ONE can ever offer complete job security.
[I'm not making any assumptions about what people have experienced. What are your concerns, priorities, etc?
Also I made no suggestion regarding job security in the survey.]

Company: I believe we as artist also need to look at ourselves. Everyday I see everyone around me wasting countless hours and taking 4 hours to do something that should only take 1. If we would simply work with integrity then perhaps we would not be in as much of this mess as we are. Not to say there are not sweatshops out there but we cannot put all the blame on them.
[Maybe you should help them or flag management?  This survey isn't putting the blame on anyone. Just trying to get different experiences]


Los Angeles, CA   USA
Priority: consistent enforcement of state, local, and Federal labor laws: required, absolutely

Company:  VFX supes treated employees like servants, not collaborators; lots of going to the top of the org chart for concerns that could be resolved with more directly-targeted phone calls; complete mayhem on a project where people slept over in the building to complete a botched job by another division; bad integration of recently-acquired facilities and existing employees.


Los Angeles, CA   USA
Priority: If the environment is abusive, I have quit with minimal notice.  In one specific case, I was threatened with being fired, and then the supervisor asked my coworkers if they knew anyone who could replace me.

Company:  Some of this is the difference between previz in a production office and previz at a vfx or commercial house.  Because production offices are temporary and on location, they tend to have older office furniture.  VFX and commercial houses tend to have better, ergonomic chairs.


Mexico
Priority: Advance payment 50%

Company:  No contract

---------

Priority responses only

Los Angeles, CA   USA,CA USA
Priority: I think marking pretty much of all these items as a "high concern" has made me realize this list should be retitled to "reasons to leave"


No location
Priority: Salary scale model for all studios to use via standardization with min 3% salary raise.


Los Angeles, CA   USA  
Priority: Compensation fee schedule for canceled bookings, Penalties for truncated or extended schedules.  Priority:  Highest.  
Parking or compensation for parking lot fees or alternate transportation where public transportation is unavailable or unworkable.  Priority: High


Mumbai, Maharashtra India
Priority: Training and development activities


Los Angeles, CA   USA
Priority: How the management treats the artists personally.


Sydney, Australia
Priority: Salary / fair pay


Vancouver, BC   Canada
Priority: Having to recover for sick days even thought they are specified on the contract     Having more duties than specified on the position and being told that I don't deserve a promotion and the minimum salary for the position.


Stuttgart, Germany
Priority: Less everyday working hours!


Fort Lauderdale, FL USA
Priority: Can no longer find work in Florida. Too much competition with college grads which has severely lowered wages and increased competition for the few jobs available. Over 18 years professional experience and struggling to find suitable, stable employment at a reasonable wage.


London,   UK
Priority: Breaks, vacation, safety, credits, Material and environment are already good in UK


London,   UK
Priority: i am afraid i seriously am not understanding what the above represents; MY concerns or the concerns of the company as represented by the deal memo? the wording of this is vague at best. i have responded to the survey above assuming it has to do with the deal memo content.
[Not everyone gets a deal memo of any kind. Some don't know what a deal memo is. So the question was how important is a deal memo and it's content to you.]


Burbank, CA USA
Priority: Salaries dropping, too many art school grads flooding market


Culver City, CA USA
Priority: Residuals?


Los Angeles, CA   USA
Priority: When facilities ask me to bring in assets from other jobs they know I have worked on. I have refused to work at certain place where someone asked me to bring in something.


New York, NY USA
Priority: Re: Health Insurance / Pension - I secure my own, so provided the pay is high enough to offset those costs, they are not concerns for what positions I seek.
[So will your job always pay high enough and rise as quick or quicker than the speed health care is rising? ]


New York, NY USA
Priority: Its all about quality work and being treated as a human being.


Vancouver, BC   Canada
Priority: Finding work


Vancouver, BC   Canada
Priority: Contract length and job security is absolute top


Sam Francisco, CA   USA
Priority: I'm pretty lucky


Vancouver, BC   Canada
Priority: Top concern - unpredictability in length of contracts, location of work, viability of companies, future of industry.


El Segundo, CA USA
Priority: moving is NOT an option for me (or my family), so "NOT having to move for work" is "required"


Baton Rouge, Louisiana USA
Priority: I'm 50 yrs. old. I can't keep moving for the job.  I need time off. I need a vacation.  I need a like.


El Segundo, CA USA
Priority: Not sure what's going on with that last question but no, will not move just to stay in VFX
[Is having to move a high concern? And your answer is yes, it's a big concern.]


Montreal, Quebec Canada
Priority: Quality of project. Experience and learning. Who i am working with. Money.


San Francisco, CA USA
Priority: Experience and expertise is considered a detriment more and more.


Nicaso, CA USA
Priority: Opportunities to move up or lead new projects without simply doing the same 'cog' job for years


San Francisco, CA USA
Priority: Consecutive days worked is a big problem.


Berkeley, CA USA
Priority: Not sure what a deal memo is.
[Demo memo is a written agreement with the company so your pay rate, position, and other details are clearly stated. See VFX Deal Memo for more info ]

Glendale, CA USA
Priority: Note I work for a unionized company


Culver City, CA USA
Priority: Why would being force to move to keep working be a requirement that anyone would want?
[Is having to move a high concern? ]


El Segundo, CA USA
Priority: Movable start dates without compensation. Poor communication about end dates.


Santa Monica, CA USA
Priority: Loss of VFX jobs in and around the Los Angeles area, and the length of unemployment between contracts.


San Francisco, CA USA
Priority: Working on good scripts and challenging movies is very important.


Los Angeles, CA   USA
Priority: Lack of will power, or maybe power in general, of vfx houses to push back on studios/clients regarding feedback and notes.  Endless revisions and complete changes of mind on clients part.


Los Angeles, CA   USA
Priority: No mercy for working moms.


Los Angeles, CA   USA
Priority: Quality of shows high, working with your friends high


Montreal, Quebec Canada
Priority: Overtime used as leverage to lower salary


Los Angeles, CA   USA
Priority: Confirmation about availability is required.  Currently only production side can has confirm, but worker can't.


Venice, CA USA
Priority: Highest concern is the frequent layoffs and employers unable to guarantee work for more than a couple of weeks.


------------------------------
Company responses only

Perth, Australia
Company: In the last 2 years I have worked in Sydney, London,   UK, Bergen and Perth. What I have answered here applies to all places.


Carlsbad, CA USA
Company: I am a 6-month contract worker and do not receive benefits (health, 401k, vacation, etc) from my employer


Woodland Hills, CA USA
Company: We get no overtime pay (exempt, full time) but do get royalties.
[I assume you work in games?]


Los Angeles, CA   USA
Company: I am currently working outside of a production environment since few jobs in animation remain in L.A.


Los Angeles, CA   USA
Company:  Haven't had to move… yet.


USA
Company: I think what you're doing is a giant waste of time.  It's the not MY responsibility to force a company to do what *I* want.  I can work in another industry if I don't want to work this way.  I'm so tired of the whining.  How about getting VFX companies to simply be run by normal human beings instead of people who will take any job for any price so James Cameron will visit their facility?  The problem with the industry is not going to be fixed by a union.  It'll be fixed when all these terribly run companies go out of business and ones with sound practices take their place.
[ First the survey doesn't force any company to do anything. It's simply trying to get a guage of workers around the world. As to getting them to work the way YOU want - you have no problems if companies break labor laws or treat people poorly? So should those who have been beaten not mention it since it would be whining?

"It'll be fixed when all these terribly run companies go out of business and ones with sound practices take their place."
How do you suggest the problems be fixed? What are the sound practices and how will the terribly run companies go out of business? (Evidently we're not to speak of any of this according to your note) ]


Los Angeles, CA   USA
Company: My last employer was a pretty good place to work. This is not typical.


London,   UK
Company:  We actually got paid day-rate only. If we worked weekend we could take day-rate or comp day. No per hour OT.


Wellington, New Zealand
Company: Perhaps this should come under 'deal memo'? Length of contract - contracts seem to be getting shorter and shorter and are less likely to be honored anyway. You might get a six month contract but be let go half way through it with no or almost no notice. There is absolutely no stability


New York, NY  USA
Company: No loyalty to employees, extremely low wages


Los Angeles, CA   USA
Company: currently freelance


Los Angeles, CA   USA
Company: You don't have a place to put notes for items 4-10, so I am putting it here. In item 9, [Overtime compensation] I have to put down that I am paid a flat, because I am a salaried employee. But in item 8, [Are you compensated for all the hours you work? ] I feel like I am more than adequately compensated for my overtime, because I factored that into my salary negotiation, and I am paid what I think my time is worth. The important point here is that you don't have to be paid "overtime" per se, at an increased hourly rate, to feel well compensated for your additional time at the office. In fact, having to punch a timecard to keep track of my time would be annoying as hell. In my current situation, I come and go as I please, as long as my work gets done. I prefer that over some kind of crappy union timecard punching situation. I've done that. It's a system that works well for mediocre people who can't demand their own deals.It's not for me.

[ A flat rate is fine when both you and the employer know what the time required will be and if it's consistent. What happens when your employer requires the entire project to be done working 16hr days, 7 days a week? Did you factor that in? Does anything in your contract prevent that from happening? When your time is fixed there is no incentive for the company to avoid overtime. It's actually more cost effective from their accountants stand point to have you put in as much time as possible, since that's all free to them.

"I come and go as I please, as long as my work gets done. " The problem is for most people  working in vfx it is a team effort.  In those cases people can't come and go as they please, they have to be there to make sure the work and hand offs are made.

"punch a timecard to keep track of my time would be annoying as hell."
First there are other methods of tracking time than punching a timecard. Second, so the company has no idea how much time you actually put in? Without knowing how much time you and others are putting in how do they determine how much to bid?

"It's a system that works well for mediocre people who can't demand their own deals."
So you have full protection from anything the company decides to do? And you've never been burned even once? Congratulations. ]

Hollywood, CA USA
Company: I am on a work visa and I can never feel safe because there is always more and more lack of money which push the companies I worked for to restructure and get rid of employees


Glendale, CA USA
Company:  It should be noted that I currently work at Dreamworks and am therefore covered by TAG. But I am still very much concerned by and supportive working conditions, rates, and guild membership for all of us involved in the field.


Vancouver, BC   Canada
Company:  Too many work hours.


London,   UK
Company: I had different treatment in my previous country, in France.  I kinda threaten of legal action my employer before leaving so I get every single hour paid, with special rate and stuff. Because the first month they tried to paid me really low (nothing actually at first) because I was 'on training' ....  So I write a letter summing up a very accurate timesheet, stating roughly : Pay Me.


Miramar, Wellington New Zealand
Company:  I am not in the US.  I work at a company in a country with a national health plan.  The company doesn't provide it, but doesn't need to.


Wellington, New Zealand
Company: I'm not sure I understood this question correctly, so I answered as if high means the company is meeting my concerns, and low if not. Also I have no idea what deal memo is.
[Yes, that's correct. High means they're meeting your concerns]


Hillsboro, OR USA
Company: I had to move from California to get this job


Redwood City, CA USA
Company: concerned about layoffs / outsourcing to India and China


Los Angeles, CA   USA
Company:  This is kind of a mixture of my current employer, with whom I recently started work, and my previous employer. Where I don't yet have experience with how my current employer works (like credits or demo material - basically the last 6 lines) I've given a response reflecting my previous employer.


Summary
I think there are quite a few similarities in the comments, no matter where in the world they came from.

Keep in mind the film business is all freelance. Film crews go from one project to another (just like actors, etc) and have gaps between employment while they try to locate additional work. That's one of the reasons why film workers are paid a bit more than similar workers in other industries. It's also one of the reasons why they are unionized. Many in visual effects have gotten used to the idea that visual effects is a permanent position and the amount of work is a constant.

As always please leave comments if you have additional thoughts.


Saturday, April 06, 2013

Visual Effects Professionals United


Visual Effects Professionals United

[Update: 4-12-2013 I've adjusted the page a bit.

The VES has a project in process and one of those has to do with the workforce. I've been tasked with trying to gather feedback from professionals about their wants and needs. Since I had already written and posted this I thought it was right in line.

I'm hoping to also do a survey in the next week.
Please take this survey regarding your working conditions
(I plan to wrap the survey during 1st week of May so be sure to fill it out now)

[Survey has been done and the results are here: Visual Effects Working Conditions Survey ]

[I've included some comments at the end of this post from some of the survey results already.]

PLEASE contribute your thoughts. People keep asking what's supposed to happen next and why isn't someone doing something. Now it's your turn to do something. Submit your ideas and thoughts.

Thanks.]


As individuals in the visual effects industry each one of us has very little control over our work experience. The choice is to talk to management and hope they will be willing to make changes or to quit and hopefully find another company that has similar views of work and life as you do.

Most companies are driven by profits and they’re driven even more these days by squeezing workers and vendors as much as possible. The visual effects companies are put in difficult situations by the studios, which in turn puts pressure on the workers to accept less than ideal working conditions.

Even when management may be trying to balance profits and worker experience, new management or an adjustment of business conditions may change that for the worse.

At this point there are visual effects professionals around the world doing great work, each of us connected by the work that we do and the love of what we do. We’re a global community. You can certainly extend that out to cover as much as you consider. (film, TV, commercials, animation, video games, motion graphics, etc)

Goal
What we need to do is unite in some form so we can work together to help stabilize and improve the visual effects industry.

One aspect of that is to come up with a work experience document. This would include working conditions and a code of conduct for workers and companies. This would make sure there is a minimum working base for all visual effects workers, including yourself, around the world. This would help to make sure no professionals have to deal with poor working conditions. This would mean if you have to go work half way around the world you won’t find yourself working under poor working conditions.

Many companies may already be doing most of these things and others may be doing very few of them.

Here’s my proposal
Consider what you would think is important at work that could be used as a basis of employment around the world. Post your notes in the comments or form groups with others from work or through the internet.

Let’s compile the list and have a group refine it and put it into written form that the majority agree on.

So what’s the purpose of this?

This would provide a goal or target of what we as professionals would like to achieve when all the current possible solutions are explored and implemented.


This document could be starting point and could reduce the research and exploration time required by some of the potential groups.

If / when there is a visual effects trade association then this could be used as a guideline for what we would expect from the companies and studios involved.

If / when there are visual effects unions, this could be used as a guideline for what we would expect from the union. Existing unions could review and see how it fits into their current structure. These are items of interest to visual effects professionals.

This would be a guide for any visual effects company about what they should be providing if they wish to retain the best workers.

Companies could volunteer to sign on to the guideline if they adhere to it. These companies would be posted on a list on the internet so workers would know which companies support this measure. Those who support it would likely get more higher level work applicants. And they would be monitored in case the company did not follow through on the guidelines.

This would provide a guideline for critiquing or rating a visual effects company on places like thevfxwatchers.com.  There's also glassdoor

Workers at a given company could consider going as a united group to their employer and discussing the differences and what could be done to accomplish the list.

You as an individual could discuss with management or include in your deal memo all or part of the guideline.  A deal memo is a written employment agreement that covers your job title, rate, start, end dates and other details. VFX Deal Memo


Global nature
I understand that some countries or areas may not require all of these things but I think we should come up with minimums that can and should be implemented world wide. Even though a country may not have any laws saying the exits must be clearly marked and doors unlocked, I think we should include such specifics. Otherwise if it simply boils down to whatever local labor and safety laws dictate then none of this means anything. Around the world those laws are being broken already.

Simply having a document that  only says follow local labor and safety laws does not accomplish anything.

Examples of some of the items that might be include (these are made up numbers. You’ll want to come up with the values)

Working conditions
Meet or exceed local health and safety laws. (This should not be required but of course companies don’t all comply even when required to. There are still fires and other tragedies around the world that happen due to companies skimping on safety or trying to save $1.)

Temperatures to be at nominal room temps in the work area. (72-80 degrees) (Once again the type of thing you may not consider but even here on the west coast at a large vfx company they have been working at 85 or hotter. Some areas are much worse.)

Ventilation – Reasonable ventilation along with heating and cooling to maintain a room temperature.

Sound – No loud noises. No workers playing any audio above x db.

Drinking water within a reasonable distance (100 feet)

Working restrooms

Ergo working space – specs of basic chair, monitor, etc. To avoid carpal tunnel and other physical ailments.

No smoke or fumes in the workplace.

Meet or exceed local labor laws. (This should not be required but of course companies don’t all comply even what they are required to. Many companies misclassify or avoid existing labor laws.)

Adhere to a timely payment in full on a weekly basis.

Correct classification of workers. (ie. not classifying workers in a way that causes them to lose government protections, to avoid overtime payments and taxes. Independent contractors, ‘staff’, ‘flat’,‘salaried’,’managers’,technicians, etc)

No unpaid interns doing production work.

No unpaid students doing production work.

Food break every 6 hours for ½ hr minimum.

15 minute break every 3 hours.

No paying to work, including paying for training.

Clear deal memo for all workers specifying pay, hours, start and end dates, etc.

No withholding of training fees, moving fees, etc.

Work shall be non-abusive (we are professionals)
No screaming
No bullying
No sexual harassment
No beatings

All hours worked (approved or requested) shall be paid by the company.

Overtime
Overtime will be paid at x rate above 8 hours, y rate above 12 hours.
(Yes, I understand that not all countries have such laws or rates in place. Let’s either try to get in some reasonable minimums or at least make this section variable with different grade levels. Grade A for the company if it complies. B if it only does for x. F if it provides no compensation for overtime.)

Ability to turn down overtime work without dismissal or retribution.

 x hours notice before being assign overtime.

Cap of x hours in a day, y hours in a week.

Turnaround time
Minimum of 12 hours from time of checking out before starting to work again.

Health care
If the local government does not supply health care coverage then the company will provide x minimum.


We can't put in things like permanent jobs.
Lets focus on the real issues.
For now let's not deal with wages themselves, let's focus on the working experience.


Please feel free to add in the comments or as I stated groups in different areas could start developing a defined list of what they feel is important. This could be an item to discuss at one of the vfx townhall meetings in the future. If a group wants to take this and run with it so much the better.

What are the things that are important to you and that all vfx professionals should have in their workplace?

What are the things you feel are missing from your workplace?

What are your hot button issues?
Not being paid OT?
Too much OT?
Not having demo material?
Being misclassified?
Forced to travel?
etc.



and write up specifics in the comments below (click on Comments link if you don't see a list of comments). You can do so anonymously.  I'm hoping to get survey results and feedback by May 1 or soon there after.

If you have ideas beyond just the workers that applies to the whole industry then consider posting comments on the  What's The Solution? post

Here's the original post about this concept:
Global VFX Workers

References
Reference for what might be included beyond what might be obvious would be to review local labor laws to see what they mandate. California Labor Laws example  World wide list of labor laws

The various film unions contracts provide good guidelines for what should be included. Many non-union productions and writers still adhere to union guidelines even when they themselves are not.
Animation Guild contracts  Film union contracts

The various organizations that deal with worker rights world wide provide a good reference.

FLA - Fair Labor Association

FLA Code of Conduct

FLA Complete code and benchmarks

Frame of reference:

FLA is in use by HP and Apple in China and other locations.

Here's their HOURS OF WORK section:
"Employers shall not require workers to work more than the regular and overtime hours allowed by the law of the country where the workers are employed. The regular work week shall not exceed 48 hours. Employers shall allow workers at least 24 consecutive hours of rest in every seven-day period. All overtime work shall be consensual. Employers shall not request overtime on a regular basis and shall compensate all overtime work at a premium rate. Other than in exceptional circumstances, the sum of regular and overtime hours in a week shall not exceed 60 hours."

"Calculation Basis for Overtime Payments
  1. Employers shall compensate workers for all hours worked. 
  1. C.7.1  The factory shall comply with all applicable laws, regulations and procedures governing the payment of premium rates for work on holidays, rest days, and 
    overtime. 
  2. C.7.2  Employees shall be compensated for overtime hours at such premium rate as is 
    legally required in the producing country. 
C.7.2.1 In those countries where there is no legally established overtime
premium, employees shall be compensated for overtime hours at the prevailing industry premium rate or at the internationally recognized overtime rate, whichever is higher.
C.7.3 Employers shall not set production targets, piecework, or any other incentive or production system at such a level that the payment for overtime work performed is less than the premium pay required by law or the FLA Workplace Code.
  1. C.8  Overtime Wage Awareness 
    Workers shall be informed, orally and in writing, in language(s) spoken by workers about overtime wage rates prior to undertaking overtime."
"Forced Overtime
The imposition of overtime where workers are unable to leave the work premises constitutes forced labor. "

[ Think of it- 60 hrs maximum in most of the world as defined by some of the largest companies.]

EICC - Electronic Industry Citizenship Coalition

EICC Code of Conduct

"Working Hours
  1. Studies of business practices clearly link worker strain to reduced productivity, increased turnover and increased injury and illness. Workweeks are not to exceed the maximum set by local law. Further, a workweek should not be more than 60 hours per week, including overtime, except in emergency or unusual situations. Workers shall be allowed at least one day off per seven-day week. 
  2. 4)  Wages and Benefits 
    Compensation paid to workers shall comply with all applicable wage laws, including those relating to minimum wages, overtime hours and legally mandated benefits. In compliance with local laws, workers shall be compensated for overtime at pay rates greater than regular hourly rates. Deductions from wages as a disciplinary measure shall not be permitted. The basis on which workers are being paid is to be provided in a timely manner via pay stub or similar documentation. "

Visual Effects Society Bill of Rights
VES Bill of Rights


Ergonomics and safety (see computer)

Apple Code of Conduct  (imagine if companies and studios had to follow some of these)

Overtime around the world

Kronos report on Overtime violations


"Paul DeCamp, national chair, wage and hour practice, Jackson Lewis LLP, and former Administrator of the U.S. Department of Labor's Wage and Hour Division
"Seeing that significant numbers of employees around the world believe their employers have violated overtime laws should serve as a wake-up call to employers everywhere. If your employees perceive that you are out of compliance, you are at risk for a wage-and-hour lawsuit which can be incredibly costly even if you are ultimately found to be in compliance. Investment in wage and hour compliance should be seen as part of risk management for any smart business."


For Trade Association reference
Kansas Code of Ethics for Certified Arborists

"14. I will not compete with another arborist on the basis of charges for work by underbidding through reduction of his quoted fee after being informed of the fee quoted by a competitor."



Google the topic of interest and you'll find plenty of information.



Related Posts
Global VFX Workers
Overtime

Wednesday, March 13, 2013

Pi Day




In case you haven't heard the VFX Town Hall on Pi Day is being held 3.14 (Tomorrow as I write this)
It's in Los Angles but there will groups in San Francisco area, Vancouver, New Zealand and elsewhere. There will also be a live stream over youtube.

I will be speaking along with Scott Ross (Trade Association), Steve Kaplan (Unions) , Mike Chambers (VES) and Mariana Acuna (http://davfxchick.blogspot.com). (inadvertently left off Mike Chambers originally)

The state of the industry will be discussed along with possible solutions. There will be an hour of questions and answers. The various town centers on the list will be able to send in questions and discuss amongst themselves. There will be an email or twitter hashmark I believe for others to ask questions. You can also submit or post questions ahead of time. We won't have all the answers but it's time we started to make some things happen. There are interesting meetings and discussions already in progress.

We are hoping to help reach out the global world of all visual effects professionals and hope to implement some concrete steps to solutions in the upcoming weeks and months. 

For details vfxsolidarity website, vxfsolidarity - Facebook (I've spent more time in the last day on Facebook than I have in the last 5 years) 

There are other links and twitter accounts in the upper right that would be useful to follow if you haven't already.

Update 3-15-2013 My talk from Pi Day event. Includes my script and the video

Monday, March 11, 2013

We are artists


We are artists

I was asked in the comments of another post why I didn't care for the term technicians. Aren't there technicians as well as artists doing visual effects? Here's my response that I posted in the comments but some suggested I make it a full post so here it is.
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My term of 'artists' covers all those creating visual effects. I could have substituted the word vfx workers or vfx professionals. Our profession represents a wide mix of artists, craftspeople and technicians, most who deal with some amount of creativity and some amount of technical knowledge. We have programmers, we have engineers, we have IT, and the full range of people to ultimately generate the shots. The entire crew is required to make our final product.

When a director, studio or the press says 'technician' they mean it as a derogatory term. And that's a huge problem for those of us in the industry. It simply allows them to say it's all done by computers. "These technicians just have to hit the right button. They are not bringing any creativity to the process itself."

So when a director meets with their key creatives (cinematographer, production designer, wardrobe designer, composer, etc) to discuss the film and have everyone contribute to the film in a creative way, that may not include the visual effects supervisor. Because they're deemed to be just a technician who manages other technicians. The truth is the visual effects supervisor has developed their own eye and is able to be tremendously creative in terms of both the visual and the visual effects of a film. Especially when they leverage their crew. The experience and knowledge brought to the table is great but some directors are not interested because in their view the entire field of visual effects is not creative.

In their view and view of studios we're merely there to push the button to match their production designs. We're doing paint by number work if you were to ask some studio executives. And because they view us as technicians they view the entire process of visual effects as a commodity. If it simply takes people hitting the right buttons they could hire any visual effects company throughout the world to achieve identical results. They can outsource all the jobs to Timbuktu because, after all, it's just a technical process and they can send someone there for a month to train anyone and they will get the same results. (in their mind)

The studios look at directors, writers, cinematographers, production designers, and others as creative. They are irreplaceable and each will provide a different look. They bring different levels of quality and style to a film. All of those 'creative people have leverage and are being taken seriously by the studios (writers may challenge that to some extent). They do not outsource that work. They may hire someone from another country but it's based much more on quality and what they bring and much less on cost.

In the end the view that we're technicians automatically reduces our leverage. It diminishes who we are and what we do. We're brushed aside with the notion that it can all be outsourced with no loss in quality. And we lose any sense of respect. And that loss of respect is everywhere in Hollywood and helped to create the situation we're in. That's' why our names are last in the credits. It's why award shows and press junkets typically do not include us.

So yes, we are artists in my eyes and we as an industry have to keep fighting to make it known that we are in fact doing creative work on projects. What we do ultimately is a creative endeavor built with our skill sets and our talents using technology. If it we weren't creative films would look much worse. And if they allow us to participate as the creatives we are, we can make things even better.
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Now that we have developed the technology and skill set to create seamless visual effects with few limits, we need to use push the creative boundaries ourselves.  We need to respect what we do and what we accomplish. We help to create the magic, we help to create the art that is on the screen. And we need our clients to recognize that and to value our creative contribution.  It's the thing that both visual effects artists and companies can use to set themselves apart from others as the technology has allowed leveling of the technical aspects. Just as cinematographers are no longer encumbered by the basics of exposure and paint with light, so can we as individuals and as visual effects artists provide something beyond what the technology is able to provide. The human eye and view point to create something unique.